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BasicEnemy.java
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BasicEnemy.java
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package game;
public class BasicEnemy implements Enemy
{
//**********************************
// INSTANCE VARIABLES
//**********************************
private static final int START_X = -50;
private static final int START_Y = 105;
private final int maxHealth;
private final int baseSpeed;
private int health;
private int speed;
private int direction;
private int distance;
private int coinValue;
private int freezeTime;
private Location loc;
//**********************************
// CONSTRUCTORS
//**********************************
public BasicEnemy()
{
health = 200;
speed = 2;
maxHealth = health;
baseSpeed = speed;
direction = 1;
distance = 0;
coinValue = 5;
freezeTime = 0;
loc = new Location(START_X, START_Y);
}
public BasicEnemy(int hp, int spd, int coins)
{
health = hp;
speed = spd;
maxHealth = health;
baseSpeed = speed;
direction = 1;
distance = 0;
coinValue = coins;
freezeTime = 0;
loc = new Location(START_X, START_Y);
}
//**********************************
// ACCESSOR METHODS
//**********************************
public int getHealth()
{
return health;
}
public int getSpeed()
{
return speed;
}
public int getDistanceTravelled()
{
return distance;
}
public int getDirection()
{
return direction;
}
public Location getLocation()
{
return loc;
}
public int getCoinValue()
{
return coinValue;
}
public int getX()
{
return loc.getX();
}
public int getY()
{
return loc.getY();
}
//**********************************
// MUTATOR METHODS
//**********************************
public void setHealth(int h)
{
health = h;
}
public void setSpeed(int s)
{
speed = s;
}
public void setDistanceTravelled(int dist)
{
distance = dist;
}
public void setDirection(int dir)
{
direction = dir;
}
public void setLocation(Location l)
{
loc = l;
}
public void setCoinValue(int c)
{
coinValue = c;
}
public void setX(int x)
{
loc.setX(x);
}
public void setY(int y)
{
loc.setY(y);
}
//**********************************
// SPECIAL METHODS
//**********************************
public void damage(int dmg)
{
health -= dmg;
}
public void freeze(int time)
{
speed = 0;
freezeTime = time;
}
public int getFreezeTime()
{
return freezeTime;
}
public void updateFreezeTime(int t)
{
freezeTime -= t;
}
public void unfreeze()
{
speed = baseSpeed;
}
public int getDistanceFromTower(Tower t)
{
Location tloc = t.getLocation();
int xdiff = loc.getX() - tloc.getX();
int ydiff = loc.getY() - tloc.getY();
int dist = Math.abs((int) (Math.sqrt((xdiff * xdiff) + (ydiff * ydiff))));
return dist;
}
public void travel(int t)
{
distance += t;
}
public int getEnemyType()
{
return 1;
}
public double getHealthPercent()
{
return 1.0 * health / maxHealth;
}
}