Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Workaround for Godot memory leak bug #13

Merged
merged 1 commit into from
Jan 4, 2021
Merged

Workaround for Godot memory leak bug #13

merged 1 commit into from
Jan 4, 2021

Conversation

qarmin
Copy link
Contributor

@qarmin qarmin commented Jan 4, 2021

Fixes #12

This is problem of Godot, not this project, but I think that is better to not cause memory leak(this project is used in Pixelorama, so it is really bad to see memory leak each time when opening this project)

I'm using 3.2.4.beta.custom_build. adfc646f8

@jegor377
Copy link
Owner

jegor377 commented Jan 4, 2021

Looks good to me! Thank you! :D

@jegor377 jegor377 merged commit b6a6628 into jegor377:master Jan 4, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Memory leak when opening editor with this project
2 participants