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Unity Shader tests

Just testing Unity shader development

This is my personal repository for testing Unity's Cg / HLSL shader development. Feel free to use any of the shaders and give feedback.

Getting started

Just open the project folder in the most recent Unity and open a scene.

Resources

Different shader demos

Currently there are the following shaders:

n-bit pixelize screen shader

This shader creates a customizable pixelization effect and reduces the amount of used colors to n bits (e.g. setting 8-bit colors this shader limits the colors to approximately 256).

8-bit 128 pixel preview

n-line screen split shader

This shader splits the screen to n lines and transitions them to off the screen.

10-line screen split preview

Licensing

The code in this project is licensed under MIT license.

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Testing Unity shaders

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