I've employed several algorithms in this project, including 3D triangulation, minimum spanning tree, shaders, and more. The project is primarily built using the C# language, along with Shaders and the Cinemachine package.
Here are some of the features planned for the game's development:
- Optimization of the generation algorithm
- Unique mirror and light mechanics
- Elevator systems
- Expansion of room templates
- Introduction of enemies and bosses
- A variety of weapons
Feel free to check out the project's progress and stay tuned for updates!