Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
_posts/2011-04-20-pacmaze-v2-even-more-WebGL-in-pacman.md: added post…
… on pacmazeV2
- Loading branch information
1 parent
16643f6
commit 4bfc1a1
Showing
3 changed files
with
36 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,33 @@ | ||
--- | ||
layout: post | ||
published: true | ||
title: Pacmaze v2 - Event More WebGL in Pacman | ||
--- | ||
|
||
<a href='http://pacmaze.com' target='_blank'>Pacmaze</a> v2 is the second version of pacmaze | ||
in the <a href='/2011/04/13/pacmaze-v1-release.html'>pacmaze experiment announced here</a>. | ||
|
||
Compared to <a href='http://pacmaze1.jetienne.com' target='_blank'>pacmaze v1</a>, it provides **much nicer 3D effects** with | ||
lot of camera moves. Use *pageUp/pageDown* or *C/V* keys to change the camera positions. It is a little easier | ||
on the user too. In case you dont have WebGL, you may watch a screencast... better than the original | ||
with a alert(), couch :) Show, dont tell, here is the screencast | ||
|
||
<center> | ||
<iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/9_ZtsK4rU4g" frameborder="0" allowfullscreen></iframe> | ||
</center> | ||
|
||
Other improvements were done this week, but they were either not yet ready or not visible on the screen... | ||
According to *pacmaze experiment* <a href='/2011/04/13/pacmaze-v1-release.html'>schedule</a>, i should | ||
release a new game every 2 weeks, so another game is due next wednesday. | ||
<a href='http://pacmaze.com' target='_blank'>Pacmaze</a> v2 is just an improvement of last week | ||
release. | ||
|
||
## tl;dr; | ||
|
||
Pacmaze is a pacman in WebGL. You are a pacman trapped in a maze. | ||
You need to eat all the pills to get out, and avoid the ghosts in the | ||
process. Well... you known pacman. | ||
You can find it as [standalone webapp](http://pacmaze.com) or in | ||
[chrome web store](https://chrome.google.com/webstore/detail/ggeliggglgbhachnoljoieibaneidchi). | ||
|
||
|