A web app to compare AR, Damage, and FP Efficiency for offensive spells.
Click here for the current live version of the tool
- Enter in your stats (str/dex/int/fai/arc)
- Select your desired casting tool(s)
- Select the regular/somber upgrade level for the casting tool(s) you want to use.
- If you use an off-hand casting tool to boost damage via a particular spell school, click the desired school(s) from the "Extra Spell Schools" list.
- Whatever casting tool(s) you've selected will also confer any school bonuses they offer (so you can double up if necessary).
- Enter in whatever defense values you think your target may have.
- For PvP, you can generally look at your own build or similar builds at your level. You can use this build planner for reference.
- For PvE, you can consult this sheet for defense/negation values for all enemies/bosses (the same defense value is used for all damage types).
Once you've entered in the data you want, the list below should populate (defaulting to sorting by Net Damage/FP).
You can also see some useful information like whether the spell can be cast on horseback and the stat requirements for the spell.
- This only shows offensive spells that directly deal damage or add AR to a weapon. Only spells which you meet the requirements for are currently listed (the tool defaults to 10/10/80/50/18 str/dex/int/fai/arc in order to show everything).
- Regarding the "Hits" for some spells like Meteorite, weapon buffs, etc. I've generally tried to guesstimate either a favorable cast or a reasonable amount of hits, but I'd want a more data-driven approach to figuring out that number - or add something to let you configure that yourself.
- For spells that can be channeled (Comet Azur, Crystal Barrage, etc.) the tool is more or less displaying a single tap of the button and doesn't factor in the additional/repeating cost.
- Armor Optimizer (Find the best armor based on desired weight, poise, and negation/resistances.)
- Casting Tool Comparator (Enter in your desired stats and compare how each Staff and Seal performs relative to each other.)
- Rune Level Calculator (Find out the level of the player who died based on how many runes you received.)
- The scaling information for this is based on /u/TarnishedSpreadsheet's Weapon Calculator tool. I also used some data-mined information they provided.
- This uses data-mined spell AR values curated by Cryptid Tracker.
- Thanks to Tical for helping with testing and initial data collection.
- Damage calculation based on information posted by TalentedJuli. Dark Souls 3 and Elden Ring use roughly the same system.
- Please be sure to check the Contributors List to see who've been submitting changes on GitHub.