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project-beats-game

Implementation of Project: Beats game

This project is a huge WIP.

Slowly making progress 🧩

Dependencies

Extra

Script Execution Order set up

  • PBFramework.Inputs.InputManager should be assigned before Default Time.

Development progress

[https://trello.com/b/5gpuJrRa/project-beats-renewed]

Versions

0.14.1.1

New features

  • Made app files be available directly from the device's file browser app.

0.14.1

New features

  • Implemented ability to load downloaded maps manually via settings.
  • Implemented sharing result to external targets via native interface.
  • Implemented notification clear button.
  • Implemented LabelButton based on HoverableTrigger for general purpose.
  • Implemented representing a failed play by making rank type to "F".
  • Implemented settings to discard records and replays of failed plays.
  • Implemented option to toggle saving replays.

Changes

  • Upgraded Unity version to 2019.4.23f1.
  • Changed api request URLs due to discontinued Heroku free tier.

Fixes

  • Fixed inconsistent dragger final hit effect.
  • Fixed issue where the UI root resolution didn't resize at the desired timing, which caused certain effects be out of position.

0.14.0

New features

  • Implemented displayal of map count for their playable mode on SongListItem.
  • Implemented ability to view result of a record by tapping on it.
  • Implemented replay feature.
  • Implemented PBGame.Threading.ThreadedLoader to process a list of inputs into outputs using multiple tasks. May be moved to PBFramework in the future.
  • Added support for iOS File Sharing in case download becomes unusable in the future.
  • Added a game configuration entry to set what type of notification is always stored in the notification box.
  • Added a game configuration entry to pipe log messages above certain level to the notification box.

Improvements

  • Improved initial loading time by integrating ThreadedLoader to MapsetStore reload routine.

Changes

  • Make the mobile platform use the acceleration supported by Cursor input.
  • Removed judgement detail data from record files.

Fixes

  • Fixed button sound not playing on escape button trigger.

0.13.0

New features

  • Implemented local rankings.
  • Implemented damaged effect.
  • Implemented touch pulse effects.
  • Implemented game mode selection menu.
  • Implemented BPM info display on PrepareScreen.
  • Implemented support for selecting game modes even when they are unplayable.
  • Implemented garbage collection and Resource unloading tasks for game loading process.
  • (Beats Standard) Implemented combo displayer on the lane sprite.

Improvements

  • Added visual improvements on the health bar.
  • Implemented recyclers on dialog option buttons.

Changes

  • Made pause indicator container be disabled on hiding end animation.
  • Made the selection of map for offset tweaking done through OffsetsModel, not indirectly via MapSelection.
  • Removed RecordManager and made use of RecordStore instead.
  • The default value for IsClickToTrigger on BasicTrigger has been changed to true.
  • (Beats Standard) Removed old touch effect on HitBarDisplay.

Fixes

  • Fixed layout issue in PrepareScreen where the detail panel does not fully hide the inner content when in brief mode.
  • Fixed issue where WebTexture component's alpha could not be customized.
  • Fixed bug where CommonBpm was returned as its BeatLength value, not the actual BPM.
  • (Beats Standard) Fixed issue where touching anywhere on the screen would occasionally register as a valid hit on objects.

0.12.0

New features

  • Implemented AvatarDisplay component to simplify loading of avatar images.
  • Implemented NotificationMenuOverlay.
  • Implemented map actions dialog.
  • Implemented map deletion.
  • Implemented mapset deletion.
  • Implemented proper escape buttons during in-game.
  • Implemented on displaying log message through notifications.
  • Implemented scroll-to-top button in DownloadScreen.
  • Reworked on notification displayal. (Added support for task cancellation, progress check, action handling, cover image).
  • Added judgemnt counter display for ResultScreen.

Improvements

  • Sign-in process will continue even when login menu overlay has become hidden.

Changes

  • Moved ScoreProcessor creation from GameSession to ModeService.
  • Moved MapImageDisplay component to its proper namespace.
  • Changed the way offline user is handled by UserManager.
  • Changed the way some images are loaded.
  • Changed some HoverableTriggers to IconButton.

Fixes

  • Fixed internal logic error while saving play records.
  • Fixed exp displaying wrongly.
  • Fixed best score evaluation being done using ALL records, not filtered by current user's id.
  • Fixed preview bar showing even when previewing a different song.
  • Fixed dragger tick view being mispositioned on judgement.
  • Fixed inaccurate sample points for sliders.
  • Fixed issue where DownloadScreen's result cell does not load image immediately when there is already a cache.
  • Fixed prepare screen's details scrollview not having full width.

0.11.0

New features

  • Added offset menu button in PrepareScreen.
  • Added version information in settings menu.
  • Navigate to prepare screen when the selected song list item has been selected again.

Changes

  • Refactored Cacher.
  • Removed dependency to Promise and Progress and replaced with ITask and TaskListener.
  • Increased timeout time for mapset download.

Fixes

  • Fixed online mapset result cell's label not being constrained.
  • Fixed online mapset list not resetting to the beginning after search caused by changing one of the search options.
  • Fixed music continuously playing when entering DownloadScreen.
  • Fixed bug where pressing preview stop button on DownloadScreen makes it replay instead.
  • Fixed offset not applying immediately when changing via OffsetOverlay.
  • Fixed online mapset list not showing.
  • Fixed issue where game freezes after the play when logged in.

0.10.0

New features

  • Added ability to test using localhost api server.
  • Added ability to check whether game environment is test mode.

Improvements

  • Decoupled logics away from most UI elements.

Changes

  • Abstracted away shared logics of BaseScreen/BaseOverlay views into BaseNavView.
  • Removed UI screen/overlay interfaces as they are now useless.
  • Access IRaycastable directly instead of casting.

Fixes

  • Fixed input box's hover sprite being able to receive raycast.
  • Fixed bug where focusing on song search bar and releasing without change triggers a search.

0.9.3

New features

  • Allow selection of different API providers for logging in.
  • Added view component for OAuth login.
  • Integrated DeepLinker with API.
  • Display a message when mapset download has initiated.

Changes

  • Reworked on networking API to adapt to project-beats-api.
  • Moved local user data loading routine away from UI to ProjectBeatsGame event.
  • Upgraded Unity to 2019.4 LTS

Fixes

  • Fixed mapsets result list keep on refreshing when there are no more results.
  • Fixed loader indicator not displaying correctly.
  • API provider will now be passed without lowered case due to parsing issues using JSON.

0.9.2

New features

  • Added button hover sound toggle configuration.
  • Added scrolling capability for dropdown menu popup.
  • Added metronome for OffsetsOverlay.

Improvements

  • Clamped max height of the dropdown menu holder.
  • Abstraction of "Blocker object" using a common component.

Changes

  • Changed most "value change events" to using Bindable values instead for consistency.
  • Moved FontManager away to the framework's context.
  • Made Metronome class no longer strongly dependent on IAudioController and IMapSelection.

Fixes

  • Fixed GameConfiguration failing when not initialized within test runtime environment.
  • Fixed issue where IRoot dependency is not cached.

0.9.1.1

Fixes

  • Fixed Game pause state not resetting on disposal.
  • Fixed skip button not resetting size after using it once.

0.9.1

New features

  • Implementation of Beats Standard game mode. (Not fully complete, but playable.)
  • Offset settings overlay

Improvements

  • When selecting a mapset, select the first map that appears when sorted for the current game mode, and prioritize the maps that support the mode.

Changes

  • Ensured a minimum "protected" visibility for UguiObject hierarchy objects' Update method.

Fixes

  • Fixed ratio issue in PrepareScreen where information panel doesn't scroll up more when using a tall aspect ratio.
  • Fixed settings not visually updating when the value has changed without interaction of UI.
  • Fixed dragger start circle showing visual feedback on press/release even when no judgement was made yet.
  • Prevent pause again if already paused.
  • Prevent new input when paused.

Others

  • Cleaned up README.

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Implementation of Project: Beats game

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