/
focus.go
146 lines (117 loc) · 3.69 KB
/
focus.go
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package gui
import (
"github.com/jesseduffield/gocui"
"github.com/samber/lo"
)
func (gui *Gui) newLineFocused(v *gocui.View) error {
if v == nil {
return nil
}
currentListPanel, ok := gui.currentListPanel()
if ok {
return currentListPanel.HandleSelect()
}
switch v.Name() {
case "confirmation":
return nil
case "main":
v.Highlight = false
return nil
case "filter":
return nil
default:
panic(gui.Tr.NoViewMachingNewLineFocusedSwitchStatement)
}
}
// TODO: move some of this logic into our onFocusLost and onFocus hooks
func (gui *Gui) switchFocus(newView *gocui.View) error {
gui.Mutexes.ViewStackMutex.Lock()
defer gui.Mutexes.ViewStackMutex.Unlock()
return gui.switchFocusAux(newView)
}
func (gui *Gui) switchFocusAux(newView *gocui.View) error {
gui.pushView(newView.Name())
gui.Log.Info("setting highlight to true for view " + newView.Name())
gui.Log.Info("new focused view is " + newView.Name())
if _, err := gui.g.SetCurrentView(newView.Name()); err != nil {
return err
}
gui.g.Cursor = newView.Editable
if err := gui.renderPanelOptions(); err != nil {
return err
}
newViewStack := gui.State.ViewStack
if gui.State.Filter.panel != nil && !lo.Contains(newViewStack, gui.State.Filter.panel.GetView().Name()) {
if err := gui.clearFilter(); err != nil {
return err
}
}
// TODO: add 'onFocusLost' hook
if !lo.Contains(newViewStack, "menu") {
gui.Views.Menu.Visible = false
}
return gui.newLineFocused(newView)
}
func (gui *Gui) returnFocus() error {
gui.Mutexes.ViewStackMutex.Lock()
defer gui.Mutexes.ViewStackMutex.Unlock()
if len(gui.State.ViewStack) <= 1 {
return nil
}
previousViewName := gui.State.ViewStack[len(gui.State.ViewStack)-2]
previousView, err := gui.g.View(previousViewName)
if err != nil {
return err
}
return gui.switchFocusAux(previousView)
}
func (gui *Gui) removeViewFromStack(view *gocui.View) {
gui.Mutexes.ViewStackMutex.Lock()
defer gui.Mutexes.ViewStackMutex.Unlock()
gui.State.ViewStack = lo.Filter(gui.State.ViewStack, func(viewName string, _ int) bool {
return viewName != view.Name()
})
}
// Not to be called directly. Use `switchFocus` instead
func (gui *Gui) pushView(name string) {
// No matter what view we're pushing, we first remove all popup panels from the stack
// (unless it's the search view because we may be searching the menu panel)
if name != "filter" {
gui.State.ViewStack = lo.Filter(gui.State.ViewStack, func(viewName string, _ int) bool {
return !gui.isPopupPanel(viewName)
})
}
// If we're pushing a side panel, we remove all other panels
if lo.Contains(gui.sideViewNames(), name) {
gui.State.ViewStack = []string{}
}
// If we're pushing a panel that's already in the stack, we remove it
gui.State.ViewStack = lo.Filter(gui.State.ViewStack, func(viewName string, _ int) bool {
return viewName != name
})
gui.State.ViewStack = append(gui.State.ViewStack, name)
}
// excludes popups
func (gui *Gui) currentStaticViewName() string {
gui.Mutexes.ViewStackMutex.Lock()
defer gui.Mutexes.ViewStackMutex.Unlock()
for i := len(gui.State.ViewStack) - 1; i >= 0; i-- {
if !lo.Contains(gui.popupViewNames(), gui.State.ViewStack[i]) {
return gui.State.ViewStack[i]
}
}
return gui.initiallyFocusedViewName()
}
func (gui *Gui) currentSideViewName() string {
gui.Mutexes.ViewStackMutex.Lock()
defer gui.Mutexes.ViewStackMutex.Unlock()
// we expect that there is a side window somewhere in the view stack, so we will search from top to bottom
for idx := range gui.State.ViewStack {
reversedIdx := len(gui.State.ViewStack) - 1 - idx
viewName := gui.State.ViewStack[reversedIdx]
if lo.Contains(gui.sideViewNames(), viewName) {
return viewName
}
}
return gui.initiallyFocusedViewName()
}