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In glTF specification, the all texCoord default values are 0, such as Material.NormalTextureInfo.
The text was updated successfully, but these errors were encountered:
Fix #33 - texCoord is default 0
6343e77
e7d663a
Good catch, thank you! Surprised that none of the glTF sample models used this field.
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In glTF specification, the all texCoord default values are 0, such as Material.NormalTextureInfo.
The text was updated successfully, but these errors were encountered: