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Prepare Beta 6 #116

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Aug 28, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AssemblyName>grma3</AssemblyName>
<FileVersion>0.6</FileVersion>
</PropertyGroup>

<ItemGroup>
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2 changes: 1 addition & 1 deletion GameRealisticMap.Studio.Package/Package.appxmanifest
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
<Identity
Name="63155JulienEtelain.GameRealisticMapStudio"
Publisher="CN=B9AF48D1-9F0E-46A7-B1BB-B050B5B81BD6"
Version="1.0.23.0" />
Version="1.0.25.0" />

<Properties>
<DisplayName>GameRealisticMap Studio</DisplayName>
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2 changes: 1 addition & 1 deletion GameRealisticMap.Studio/GameRealisticMap.Studio.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
<ApplicationIcon>Resources\grms.ico</ApplicationIcon>
<Company>GameRealisticMap</Company>
<Platforms>AnyCPU;x64</Platforms>
<FileVersion>0.5</FileVersion>
<FileVersion>0.6</FileVersion>
</PropertyGroup>

<ItemGroup>
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20 changes: 19 additions & 1 deletion GameRealisticMap.Studio/Labels.Designer.cs

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6 changes: 6 additions & 0 deletions GameRealisticMap.Studio/Labels.fr.resx
Original file line number Diff line number Diff line change
Expand Up @@ -1087,4 +1087,10 @@ Dernière génération le {1}</value>
<data name="AssetFarmLandRow" xml:space="preserve">
<value>[BETA: Inutilisé] Rangées plein champs</value>
</data>
<data name="ImportNextPartPrompt" xml:space="preserve">
<value>Cliquer sur le bouton Actualiser lorsque la partie #{0} aura été copiée, pour continuer l'import.</value>
</data>
<data name="PartHasBeenAlreadyImported" xml:space="preserve">
<value>La partie #{0} a déjà été importée.</value>
</data>
</root>
6 changes: 6 additions & 0 deletions GameRealisticMap.Studio/Labels.resx
Original file line number Diff line number Diff line change
Expand Up @@ -1087,4 +1087,10 @@ Last generated on {1}</value>
<data name="AssetSmallOrchard" xml:space="preserve">
<value>Small orchard trees</value>
</data>
<data name="PartHasBeenAlreadyImported" xml:space="preserve">
<value>Part #{0} has been already imported.</value>
</data>
<data name="ImportNextPartPrompt" xml:space="preserve">
<value>Click on Refresh button when part #{0} is copied to continue import.</value>
</data>
</root>
Original file line number Diff line number Diff line change
Expand Up @@ -117,7 +117,7 @@ private void DoDetect(string value)
var intersect = Batch.PartIndexes.Intersect(batch.PartIndexes).ToList();
if (intersect.Any())
{
ClipboardError = string.Format("Part #{0} has been already imported.", intersect.First());
ClipboardError = string.Format(GameRealisticMap.Studio.Labels.PartHasBeenAlreadyImported, intersect.First());
}
else
{
Expand Down Expand Up @@ -165,7 +165,7 @@ private static string GetNextPartMessage(WrpEditBatch batch)
{
return string.Empty;
}
return string.Format("Click on Refresh button when part #{0} is copied to continue import.", missing.Min() + 1);
return string.Format(GameRealisticMap.Studio.Labels.ImportNextPartPrompt, missing.Min() + 1);
}

public Task ClipboardImport()
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