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scissorPrismaticRevolute2D.rst

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scissorPrismaticRevolute2D.py

You can view and download this file on Github: scissorPrismaticRevolute2D.py

#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# This is an EXUDYN example
#
# Details:  Create scissor-like chain of bodies and prismatic joints to test functionality
#
# Author:   Johannes Gerstmayr
# Date:     2020-01-14
#
# Copyright:This file is part of Exudyn. Exudyn is free software. You can redistribute it and/or modify it under the terms of the Exudyn license. See 'LICENSE.txt' for more details.
#
#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

import exudyn as exu
from exudyn.utilities import *

useGraphics = True #without test
#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#you can erase the following lines and all exudynTestGlobals related operations if this is not intended to be used as TestModel:
try: #only if called from test suite
    from modelUnitTests import exudynTestGlobals #for globally storing test results
    useGraphics = exudynTestGlobals.useGraphics
except:
    class ExudynTestGlobals:
        pass
    exudynTestGlobals = ExudynTestGlobals()
#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

SC = exu.SystemContainer()
mbs = SC.AddSystem()

L = 0.8 #distance
b=L*0.1
mass = 1
g = 9.81*0.1

#number of scissors:
n=3 #run test with n=3

r = 0.05 #just for graphics
nL = (n+0.5)*L
graphicsBackground = GraphicsDataRectangle(-L*1.5,-L*1.5, 1.5*nL, nL, color4lightgrey) #for appropriate zoom
graphicscube = GraphicsDataRectangle(-L,-0.5*b, L, 0.5*b, color4steelblue) #GraphicsDataSphere(point=[0,0,0], radius=r, color=[1.,0.2,0.2,1], nTiles = 8)
graphicscube2 = GraphicsDataRectangle(-L,-0.5*b, n*L*2**0.5, 0.5*b, color4steelblue) #GraphicsDataSphere(point=[0,0,0], radius=r, color=[1.,0.2,0.2,1], nTiles = 8)
#add ground object and mass point:

pi = 3.1415926535897932384626

#prescribed driving function:
def springForceUF(mbs, t, itemIndex, u, v, k, d, offset): #changed 2023-01-21:, mu, muPropZone):
    f=k*(u+offset)+v*d
    return f

addPrismaticJoint = True
useCartesianSD = True

simulationSettings = exu.SimulationSettings()

f = 500
simulationSettings.timeIntegration.numberOfSteps = int(1*f)
simulationSettings.timeIntegration.endTime = 0.02*f #make small steps to see something during simulation
simulationSettings.solutionSettings.solutionWritePeriod = simulationSettings.timeIntegration.endTime/5000

simulationSettings.solutionSettings.writeSolutionToFile = True
simulationSettings.displayComputationTime = True
simulationSettings.timeIntegration.verboseMode = 1
#simulationSettings.timeIntegration.verboseModeFile = 0

simulationSettings.timeIntegration.newton.useModifiedNewton = False
simulationSettings.timeIntegration.newton.modifiedNewtonJacUpdatePerStep = True

#added JacobianODE2, but example computed with numDiff forODE2connectors, 2022-01-18: 27.202556489044145 :
simulationSettings.timeIntegration.newton.numericalDifferentiation.forODE2connectors=True

simulationSettings.timeIntegration.generalizedAlpha.useNewmark = True
simulationSettings.timeIntegration.generalizedAlpha.useIndex2Constraints = simulationSettings.timeIntegration.generalizedAlpha.useNewmark
simulationSettings.timeIntegration.generalizedAlpha.spectralRadius = 0.6 #0.61
simulationSettings.timeIntegration.adaptiveStep = False
simulationSettings.linearSolverType = exu.LinearSolverType.EigenSparse

simulationSettings.timeIntegration.generalizedAlpha.computeInitialAccelerations = True
simulationSettings.solutionSettings.coordinatesSolutionFileName= "coordinatesSolution.txt"


simulationSettings.displayComputationTime = False
simulationSettings.displayStatistics = True


if useGraphics: #only start graphics once, but after background is set
#    SC.visualizationSettings.window.alwaysOnTop = True #must be done before exu.StartRenderer() called
#    SC.visualizationSettings.window.maximize = True
#    SC.visualizationSettings.window.showWindow = False
    exu.StartRenderer()



resUy = 0 #add up displacements of selected node
resIt = 0 #total iterations
nMeasure = 0 #selected node
#treat two cases: 0=revolute, 1=ObjectConnectorCartesianSpringDamper
for case in range(2):
    mbs.Reset()
    oGround = mbs.AddObject(ObjectGround(referencePosition = [0,0,0], visualization = VObjectGround(graphicsData = [graphicsBackground])))
    mGround = mbs.AddMarker(MarkerBodyPosition(bodyNumber=oGround, localPosition = [0,0,0]))
    #start 3D visualization

    lastMarkerV = mGround
    lastMarkerH = mGround

    useCartesianSD = True
    if case == 0: useCartesianSD = False
    oBodyD = 0
    mBodyDCOM = 0

    #create several scissor elements if wanted
    for i in range(n):
        #stiffness and damping for CartesianSpringDamper
        k=1e4
        d=1e-2*k

        #horizontal body:
        nBodyH = mbs.AddNode(NodeRigidBody2D(referenceCoordinates=[L*i,L*i,0]))
        oBodyH = mbs.AddObject(RigidBody2D(physicsMass = mass, physicsInertia=mass, nodeNumber = nBodyH, visualization = VObjectRigidBody2D(graphicsData = [graphicscube])))

        mBodyH0 = mbs.AddMarker(MarkerBodyPosition(bodyNumber=oBodyH, localPosition=[-L,0,0]))
        mBodyH1 = mbs.AddMarker(MarkerBodyPosition(bodyNumber=oBodyH, localPosition=[ L,0,0]))
        mBodyHCOM = mbs.AddMarker(MarkerBodyPosition(bodyNumber=oBodyH, localPosition=[ 0,0,0]))

        #vertical body:
        nBodyV = mbs.AddNode(NodeRigidBody2D(referenceCoordinates=[L*i,L*i,0.5*pi]))
        oBodyV = mbs.AddObject(RigidBody2D(physicsMass = mass, physicsInertia=mass, nodeNumber = nBodyV, visualization = VObjectRigidBody2D(graphicsData = [graphicscube])))
        nMeasure = nBodyV

        mBodyV0 = mbs.AddMarker(MarkerBodyPosition(bodyNumber=oBodyV, localPosition=[-L,0,0]))
        mBodyV1 = mbs.AddMarker(MarkerBodyPosition(bodyNumber=oBodyV, localPosition=[ L,0,0]))
        mBodyVCOM = mbs.AddMarker(MarkerBodyRigid(bodyNumber=oBodyV, localPosition=[ 0,0,0]))

        #diagonal body:
        if i==0 and addPrismaticJoint:
            nBodyD = mbs.AddNode(NodeRigidBody2D(referenceCoordinates=[0,0,0.25*pi]))
            oBodyD = mbs.AddObject(RigidBody2D(physicsMass = mass, physicsInertia=mass, nodeNumber = nBodyD, visualization = VObjectRigidBody2D(graphicsData = [graphicscube2])))

            #mBodyD0 = mbs.AddMarker(MarkerBodyPosition(bodyNumber=oBodyD, localPosition=[-L,0,0]))
            #mBodyD1 = mbs.AddMarker(MarkerBodyPosition(bodyNumber=oBodyD, localPosition=[ L,0,0]))
            mBodyDCOM = mbs.AddMarker(MarkerBodyRigid(bodyNumber=oBodyD, localPosition=[ 0,0,0]))
            mbs.AddLoad(Force(markerNumber = mBodyDCOM, loadVector = [0, -mass*g, 0]))
            #keep this as Cartesian spring damper, as revolute joint may overconstrain system?
            mbs.AddObject(ObjectConnectorCartesianSpringDamper(markerNumbers=[mBodyDCOM, mGround], stiffness = [k, k, k], damping=[d,d,d]))

        if addPrismaticJoint and i>0:
            mBodyDact = mbs.AddMarker(MarkerBodyRigid(bodyNumber=oBodyD, localPosition=[ i*L*2**0.5,0,0]))
            mbs.AddObject(PrismaticJoint2D(markerNumbers=[mBodyVCOM, mBodyDact], axisMarker0=[1,0,0], normalMarker1=[0,1,0], constrainRotation=False))


        if i==0:
            if useCartesianSD:
                mbs.AddObject(ObjectConnectorCartesianSpringDamper(markerNumbers=[mBodyHCOM, mGround], stiffness = [k, k, k], damping=[d,d,d]))
                mbs.AddObject(ObjectConnectorCartesianSpringDamper(markerNumbers=[mBodyVCOM, mGround], stiffness = [k, k, k], damping=[d,d,d]))
            else:
                mbs.AddObject(RevoluteJoint2D(markerNumbers=[mBodyHCOM, mGround]))
                mbs.AddObject(RevoluteJoint2D(markerNumbers=[mBodyVCOM, mGround]))

            #fix rotation of H-body
            nGround = mbs.AddNode(NodePointGround(referenceCoordinates=[L,0,0]))
            mCoordGround = mbs.AddMarker(MarkerNodeCoordinate(nodeNumber=nGround, coordinate=0)) #ref node
            mCoordPhiH = mbs.AddMarker(MarkerNodeCoordinate(nodeNumber=nBodyH, coordinate=2)) #rotation
            mbs.AddObject(CoordinateConstraint(markerNumbers=[mCoordGround, mCoordPhiH]))

            #activate rotation of V-body
            mCoordPhiV = mbs.AddMarker(MarkerNodeCoordinate(nodeNumber=nBodyV, coordinate=2)) #rotation
            mbs.AddObject(ObjectConnectorCoordinateSpringDamper(markerNumbers=[mCoordGround, mCoordPhiV], stiffness=1e4, damping=10e3,
            offset=0.25*pi,springForceUserFunction=springForceUF))

        else:
            if useCartesianSD:
                mbs.AddObject(ObjectConnectorCartesianSpringDamper(markerNumbers=[mBodyHCOM, mBodyVCOM], stiffness = [k, k, k], damping=[d,d,d]))
                mbs.AddObject(ObjectConnectorCartesianSpringDamper(markerNumbers=[mBodyH0, lastMarkerV], stiffness = [k, k, k], damping=[d,d,d]))
                mbs.AddObject(ObjectConnectorCartesianSpringDamper(markerNumbers=[mBodyV0, lastMarkerH], stiffness = [k, k, k], damping=[d,d,d]))
            else:
                mbs.AddObject(RevoluteJoint2D(markerNumbers=[mBodyHCOM, mBodyVCOM]))
                mbs.AddObject(RevoluteJoint2D(markerNumbers=[mBodyH0, lastMarkerV]))
                mbs.AddObject(RevoluteJoint2D(markerNumbers=[mBodyV0, lastMarkerH]))

        lastMarkerH = mBodyH1
        lastMarkerV = mBodyV1

        mbs.AddLoad(Force(markerNumber = mBodyHCOM, loadVector = [0, -mass*g, 0]))
        mbs.AddLoad(Force(markerNumber = mBodyVCOM, loadVector = [0, -mass*g, 0]))

    #exu.Print(mbs)
    mbs.Assemble()
    SC.RenderEngineZoomAll()

    if useGraphics:
        mbs.WaitForUserToContinue()
    #solve
    #exu.InfoStat()
    solver = exu.MainSolverImplicitSecondOrder()
    solver.SolveSystem(mbs, simulationSettings)
    #exu.Print("jac=",solver.GetSystemJacobian())
    #exu.Print(solver.conv)
    #exu.Print(solver.it)
    #exu.InfoStat()
    uy=mbs.GetNodeOutput(nMeasure,exu.OutputVariableType.Position)[1] #y-coordinate of node point
    exu.Print("uy=",uy)
    nit = solver.it.newtonStepsCount
    exu.Print("solver.it.newtonStepsCount=",nit)
    resUy += uy #add up displacements of selected node
    resIt += nit #total iterations
#    mbs.WaitForUserToContinue()

    #alternative solver command
    #mbs.SolveDynamic(simulationSettings)



#stop 3D visualization
if useGraphics:
    SC.WaitForRenderEngineStopFlag()
    exu.StopRenderer() #safely close rendering window!

#factor 1e-2: 32bit version shows larger differences ...
exudynTestGlobals.testError = 1e-2*(resUy + resIt - (1.131033204186729+1.1246157002409096 + 1501+1217)) #2020-01-16: (1.131033204186729+1.1246157002409096 + 1501+1217)
exudynTestGlobals.testResult = 1e-2*(resUy + resIt)
#+++++++++++++++++++++++++++++++++++
#plot data:

#if simulationSettings.solutionSettings.writeSolutionToFile:
#    import matplotlib.pyplot as plt
#    import matplotlib.ticker as ticker

#    data = np.loadtxt('coordinatesSolution.txt', comments='#', delimiter=',')
#    plt.plot(data[:,0], data[:,1+2*nODE2+1], 'b-')
#    #plt.plot(data[:,0], data[:,1+1], 'r-') #y-coordinate

#    ax=plt.gca() # get current axes
#    ax.grid(True, 'major', 'both')
#    ax.xaxis.set_major_locator(ticker.MaxNLocator(10))
#    ax.yaxis.set_major_locator(ticker.MaxNLocator(10))
#    plt.tight_layout()
#    plt.show()