You can view and download this file on Github: addPrismaticJoint.py
#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# This is an EXUDYN example
#
# Details: Create a chain of bodies connected with prismatic joints; Example for CreatePrismaticJoint utility function
#
# Model: N-link chain of rigid bodies connected by prismatic joints
#
# Author: Johannes Gerstmayr
# Date: 2021-07-02
#
# Copyright:This file is part of Exudyn. Exudyn is free software. You can redistribute it and/or modify it under the terms of the Exudyn license. See 'LICENSE.txt' for more details.
#
# *clean example*
#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
## import libaries
import exudyn as exu
from exudyn.utilities import * #includes itemInterface and rigidBodyUtilities
import exudyn.graphics as graphics #only import if it does not conflict
from math import sin, cos, pi
import numpy as np
## set up mbs
SC = exu.SystemContainer()
mbs = SC.AddSystem()
## define overall parameters
L = 0.4 #length of bodies
d = 0.1 #diameter of bodies
p0 = [0.,0.,0] #reference position
vLoc = np.array([L,0,0]) #last to next joint
g = [0,-9.81,0]
## create ground with marker
oGround=mbs.AddObject(ObjectGround(referencePosition= [-0.5*L,0,0]))
mPosLast = mbs.AddMarker(MarkerBodyRigid(bodyNumber = oGround, localPosition=[0,0,0]))
bodyLast = oGround
## set up rotation matrices for relative rotation of joints
A0 = np.eye(3)
Alast = A0 #previous marker
A0 = RotationMatrixX(0)
A1 = RotationMatrixY(0.5*pi)
A2 = RotationMatrixZ(0.5*pi)
A3 = RotationMatrixX(-0.5*pi)
Alist=[A0,A1,A2,A3]
## set up list of vectors defining axes
v0=[0,0,1]
v1=[1,1,1]
v2=[1,0,0]
v3=[0,0,1]
axisList=[v0,v1,v2,v3]
## loop to create a chain of 4 bodies under gravity connected with prismatic joints
for i in range(4):
### create inertia for block with dimensions [L,d,d]
inertia = InertiaCuboid(density=1000, sideLengths=[L,d,d])
### create graphics for body as block with (body-fixed) centerPoint, size and color
graphicsBody = graphics.Brick(centerPoint=[0,0,0], size=[0.96*L,d,d], color=graphics.color.steelblue)
### create and add rigid body to mbs
p0 += Alist[i] @ (0.5*vLoc)
oRB = mbs.CreateRigidBody(inertia=inertia,
referencePosition=p0,
referenceRotationMatrix=Alist[i],
gravity=g,
graphicsDataList=[graphicsBody])
nRB= mbs.GetObject(oRB)['nodeNumber']
body0 = bodyLast
body1 = oRB
### retrieve reference position for simpler definition of global joint position
point = mbs.GetObjectOutputBody(oRB,exu.OutputVariableType.Position,
localPosition=[-0.5*L,0,0],
configuration=exu.ConfigurationType.Reference)
axis = axisList[i]
### set up prismatic joint between two bodies, at global position and with global axis
mbs.CreatePrismaticJoint(bodyNumbers=[body0, body1], position=point, axis=axis,
useGlobalFrame=True, axisRadius=0.6*d, axisLength=1.2*d)
bodyLast = oRB
p0 += Alist[i] @ (0.5*vLoc)
Alast = Alist[i]
## assemble and set up simulation settings
mbs.Assemble()
simulationSettings = exu.SimulationSettings() #takes currently set values or default values
tEnd = 2
h=0.001 #use small step size to detext contact switching
simulationSettings.timeIntegration.numberOfSteps = int(tEnd/h)
simulationSettings.timeIntegration.endTime = tEnd
simulationSettings.solutionSettings.solutionWritePeriod = 0.005
#simulationSettings.timeIntegration.simulateInRealtime = True
simulationSettings.timeIntegration.realtimeFactor = 0.5
simulationSettings.timeIntegration.verboseMode = 1
simulationSettings.timeIntegration.generalizedAlpha.spectralRadius = 0.8
simulationSettings.timeIntegration.generalizedAlpha.computeInitialAccelerations=True
simulationSettings.timeIntegration.newton.useModifiedNewton = True
SC.visualizationSettings.nodes.show = True
SC.visualizationSettings.nodes.drawNodesAsPoint = False
SC.visualizationSettings.nodes.showBasis = True
SC.visualizationSettings.nodes.basisSize = 0.015
SC.visualizationSettings.connectors.showJointAxes = True
#for snapshot:
SC.visualizationSettings.openGL.multiSampling=4
SC.visualizationSettings.openGL.lineWidth=2
SC.visualizationSettings.general.autoFitScene = False #use loaded render state
useGraphics = True
if useGraphics:
simulationSettings.displayComputationTime = True
simulationSettings.displayStatistics = True
exu.StartRenderer()
## reload previous render configuration
if 'renderState' in exu.sys:
SC.SetRenderState(exu.sys[ 'renderState' ])
else:
simulationSettings.solutionSettings.writeSolutionToFile = False
## start solver
mbs.SolveDynamic(simulationSettings, showHints=True)
## visualization
mbs.SolutionViewer(runMode=2, runOnStart=True)
## evaluate some results
u0 = mbs.GetNodeOutput(nRB, exu.OutputVariableType.Displacement)
rot0 = mbs.GetNodeOutput(nRB, exu.OutputVariableType.Rotation)
exu.Print('u0=',u0,', rot0=', rot0)
result = (abs(u0)+abs(rot0)).sum()
exu.Print('solution of addPrismaticJoint=',result)