Skip to content

Latest commit

 

History

History
167 lines (131 loc) · 6.5 KB

addRevoluteJoint.rst

File metadata and controls

167 lines (131 loc) · 6.5 KB

addRevoluteJoint.py

You can view and download this file on Github: addRevoluteJoint.py

#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# This is an EXUDYN example
#
# Details:  Test for CreateRevoluteJoint utility function
#
# Model:    N-link chain of rigid bodies connected with revolute joints
#
# Author:   Johannes Gerstmayr
# Date:     2021-07-01
#
# Copyright:This file is part of Exudyn. Exudyn is free software. You can redistribute it and/or modify it under the terms of the Exudyn license. See 'LICENSE.txt' for more details.
#
# *clean example*
#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

## import libaries
import exudyn as exu
from exudyn.utilities import * #includes itemInterface and rigidBodyUtilities
import exudyn.graphics as graphics #only import if it does not conflict

from math import sin, cos, pi
import numpy as np

## set up MainSystem mbs
SC = exu.SystemContainer()
mbs = SC.AddSystem()

## overall parameters
L = 0.4 #length of bodies
d = 0.1 #diameter of bodies
p0 = [0.,0.,0] #reference position
vLoc = np.array([L,0,0]) #last to next joint
#g = [0,0,-9.81]
g = [0,-9.81,0]

## create ground and ground marker
oGround=mbs.AddObject(ObjectGround(referencePosition= [-0.5*L,0,0]))
mPosLast = mbs.AddMarker(MarkerBodyRigid(bodyNumber = oGround, localPosition=[0,0,0]))
A0 = np.eye(3)
Alast = A0 #previous marker
bodyLast = oGround

## set up rotation matrices for relative rotation of joints
A0 = RotationMatrixX(0)
A1 = RotationMatrixY(0.5*pi)
A2 = RotationMatrixZ(0.5*pi)
A3 = RotationMatrixX(-0.5*pi)
Alist=[A0,A1,A2,A3]

## set up list of vectors defining axes
v0=[0,0,1]
v1=[1,1,1]
v2=[1,0,0]
v3=[0,0,1]
axisList=[v0,v1,v2,v3]

## for loop to create a chain of 4 bodies under gravity connected with revolute joints
for i in range(4):
    ### create inertia for block with dimensions [L,d,d] and graphics for block
    inertia = InertiaCuboid(density=1000, sideLengths=[L,d,d])
    graphicsBody = graphics.Brick([0,0,0], [0.96*L,d,d], graphics.color.steelblue)

    ### create and add rigid body to mbs
    p0 += Alist[i] @ (0.5*vLoc)
    oRB = mbs.CreateRigidBody(inertia=inertia,
                              referencePosition=p0,
                              referenceRotationMatrix=Alist[i],
                              gravity=g,
                              graphicsDataList=[graphicsBody])
    nRB= mbs.GetObject(oRB)['nodeNumber']

    body0 = bodyLast
    body1 = oRB
    ### retrieve reference position for simpler definition of global joint position
    point = mbs.GetObjectOutputBody(oRB,exu.OutputVariableType.Position,
                                    localPosition=[-0.5*L,0,0],
                                    configuration=exu.ConfigurationType.Reference)
    #axis = [0,0,1]
    axis = axisList[i]

    ### set up revolute joint between two bodies, at global position and with global axis
    mbs.CreateRevoluteJoint(bodyNumbers=[body0, body1],
                            position=point, axis=axis, useGlobalFrame=True,
                            axisRadius=0.6*d, axisLength=1.2*d)

    # alternative: create revolute joint with local frame for axis and position
    # mbs.CreateRevoluteJoint(bodyNumbers=[body0, body1],
    #                         position=[0.5*L,0,0], axis=Alast.T@axis, useGlobalFrame=False,
    #                         axisRadius=0.6*d, axisLength=1.2*d)

    # alternative: with markers and ObjectJointRevoluteZ
    # mPos0 = mbs.AddMarker(MarkerBodyRigid(bodyNumber = oRB, localPosition = [-0.5*L,0,0]))
    # mPos1 = mbs.AddMarker(MarkerBodyRigid(bodyNumber = oRB, localPosition = [ 0.5*L,0,0]))
    # useGenericJoint = False #for comparison
    # mbs.AddObject(ObjectJointRevoluteZ(markerNumbers = [mPosLast, mPos0],
    #                                   rotationMarker0=Alist[i],
    #                                   rotationMarker1=Alist[i],
    #                                   visualization=VObjectJointRevoluteZ(axesRadius=0.5*d, axesLength=1.2*d)
    #                                   ))
    # mPosLast = mPos1

    bodyLast = oRB

    p0 += Alist[i] @ (0.5*vLoc)
    Alast = Alist[i]

## assemble and set up simulation settings
mbs.Assemble()

simulationSettings = exu.SimulationSettings() #takes currently set values or default values

tEnd = 2
h=0.001  #use small step size to detext contact switching

simulationSettings.timeIntegration.numberOfSteps = int(tEnd/h)
simulationSettings.timeIntegration.endTime = tEnd
simulationSettings.solutionSettings.solutionWritePeriod = 0.01
simulationSettings.solutionSettings.sensorsWritePeriod = 0.01
simulationSettings.timeIntegration.verboseMode = 1 #print some progress

simulationSettings.timeIntegration.generalizedAlpha.spectralRadius = 0.8
simulationSettings.timeIntegration.generalizedAlpha.computeInitialAccelerations=True
simulationSettings.timeIntegration.newton.useModifiedNewton = True

SC.visualizationSettings.nodes.show = True
SC.visualizationSettings.nodes.drawNodesAsPoint  = False
SC.visualizationSettings.nodes.showBasis = True
SC.visualizationSettings.nodes.basisSize = 0.015
SC.visualizationSettings.connectors.showJointAxes = True

SC.visualizationSettings.openGL.multiSampling=4
SC.visualizationSettings.openGL.lineWidth=2
SC.visualizationSettings.window.renderWindowSize = [800,600]
SC.visualizationSettings.general.drawCoordinateSystem=True

SC.visualizationSettings.general.autoFitScene = False #use loaded render state
simulationSettings.displayComputationTime = True
simulationSettings.displayStatistics = True

## start solver
mbs.SolveDynamic(simulationSettings, showHints=True)

## start solution viewer
mbs.SolutionViewer() #can also be entered in IPython ...


u0 = mbs.GetNodeOutput(nRB, exu.OutputVariableType.Displacement)
rot0 = mbs.GetNodeOutput(nRB, exu.OutputVariableType.Rotation)
exu.Print('u0=',u0,', rot0=', rot0)

result = (abs(u0)+abs(rot0)).sum()
exu.Print('solution of addRevoluteJoint=',result)