A Marker provides an interface BETWEEN a large variety of Nodes / Bodies / Objects AND Connectors / Loads. To understand which markers are needed, see first the requested Marker
type of the connector, constraint or joint. Hereafter, chose a Marker
-- attached to a node, body or object -- with the according properties. The Marker
may provide more information (e.g., position and orientation) than needed.
.. toctree:: :maxdepth: 2 MarkerBodyMass.rst MarkerBodyPosition.rst MarkerBodyRigid.rst MarkerNodePosition.rst MarkerNodeRigid.rst MarkerNodeCoordinate.rst MarkerNodeCoordinates.rst MarkerNodeODE1Coordinate.rst MarkerNodeRotationCoordinate.rst MarkerSuperElementPosition.rst MarkerSuperElementRigid.rst MarkerKinematicTreeRigid.rst MarkerObjectODE2Coordinates.rst MarkerBodyCable2DShape.rst MarkerBodyCable2DCoordinates.rst