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BeamSectionGeometry.rst

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BeamSectionGeometry

Data structure for definition of 2D and 3D beam (cross) section geometrical properties. Used for visualization and contact.

BeamSectionGeometry has the following items:

  • crossSectionRadiusY [type = UReal, default = 0.]:
    c\_Y\, [SI:m] Y radius for circular cross section
  • crossSectionRadiusZ [type = UReal, default = 0.]:
    c\_Z\, [SI:m] Z radius for circular cross section
  • crossSectionType [type = CrossSectionType, default = CrossSectionType::Polygon]:
    Type of cross section: Polygon, Circular, etc.
  • polygonalPoints [type = Vector2DList]:
    {\mathbf{p}}\_{pg}\, [SI: (m,m) ] list of polygonal (Y,Z) points in local beam cross section coordinates, defined in positive rotation direction