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Dealing with these externally makes making changes to the README much
trickier.
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jgilchrist committed May 20, 2024
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8 changes: 4 additions & 4 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ The key bindings are: <kbd>&uarr;</kbd>, <kbd>&darr;</kbd>, <kbd>&larr;</kbd>, <

The emulator is tested using [Blargg's tests][blarggs] - these can be ran with `./scripts/run_test_roms`.

<img src="https://jgilchrist.uk/img/emulator/blarggs-tests.png" width="400">
<img src="./.github/images/blarggs-tests.png" width="400">

The test it fails is due to the lack of a timer implementation.

Expand All @@ -46,8 +46,8 @@ Currently, `gbemu` only supports Gameboy games. I'm working on Gameboy Color sup

Menu | Gameplay
:-------------------------:|:-------------------------:
<img src="https://jgilchrist.uk/img/emulator/tetris-menu.png" width="400"> | <img src="https://jgilchrist.uk/img/emulator/tetris-gameplay.png" width="400">
<img src="https://jgilchrist.uk/img/emulator/zelda-menu.png" width="400"> | <img src="https://jgilchrist.uk/img/emulator/zelda-gameplay.png" width="400">
<img src="https://jgilchrist.uk/img/emulator/pokemon-menu.png" width="400"> | <img src="https://jgilchrist.uk/img/emulator/pokemon-gameplay.png" width="400">
<img src="./.github/images/tetris-menu.png" width="400"> | <img src="./.github/images/tetris-gameplay.png" width="400">
<img src="./.github/images/zelda-menu.png" width="400"> | <img src="./.github/images/zelda-gameplay.png" width="400">
<img src="./.github/images/pokemon-menu.png" width="400"> | <img src="./.github/images/pokemon-gameplay.png" width="400">

[blarggs]: http://gbdev.gg8.se/wiki/articles/Test_ROMs

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