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Udemy: Unreal Engine C The Ultimate Game Developer Course: Section 7

Jason Goffeney edited this page Jan 10, 2022 · 3 revisions

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Game Mechanics

Floor Switch

Spawn Volume

Floating Platform

Pickups

HUD

This section is about designing the HUD to display general game player information. Where the base player information is stored is a design question. One idea is to store the data with the PlayerController since it can move between Pawns so if the player changes pawns it carries the information with it. Also in multiplayer the controller is unique to each player. If the player dies then it may respawn with a different pawn but maintains the controller.

Arrays and Debug Spheres

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