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Fallback to OpenGL ES 2.0 for older Android devices #606

Fallback to OpenGL ES 2.0 for older Android devices

Fallback to OpenGL ES 2.0 for older Android devices #606

Workflow file for this run

name: Windows
on: [push]
jobs:
msvc:
runs-on: windows-2022
steps:
- uses: actions/checkout@v3
- name: Configure
run: cmake -Bbuild
- name: Build (Debug)
run: cmake --build build --config Debug
- name: Build (Release)
run: cmake --build build --config Release
- name: Configure (UWP)
run: cmake -Bbuild-uwp -DCMAKE_SYSTEM_NAME=WindowsStore '-DCMAKE_SYSTEM_VERSION=10.0'
- name: Build (UWP, Debug)
run: cmake --build build-uwp --config Debug
- name: Build (UWP, Release)
run: cmake --build build-uwp --config Release
mingw-sdl:
runs-on: [ubuntu-latest]
container:
image: registry.fedoraproject.org/fedora-minimal:37
steps:
- name: Install dependencies
run: microdnf install -y cmake ninja-build mingw64-pkg-config mingw64-libvorbis mingw64-SDL2 mingw64-fontconfig mingw64-libwebp mingw64-dlfcn mingw64-openal-soft mingw32-nsis mingw64-gcc-c++ tar gzip
- uses: actions/checkout@v3
- name: Build with CMake and GCC
run: |
mingw64-cmake -Bbuild-windows -GNinja -DCMAKE_BUILD_TYPE=Debug -DBUILD_SHARED_LIBS=0 -DJNGL_SDL2=1
ninja -Cbuild-windows