BVH Importer Script
BVH Importer script for Maya. Copyright (C) 2012 Jeroen Hoolmans
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.
When working with motion capture data you may come across .bvh files. These files are BioVision Hierarchy files (http://research.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/BVH.html) that hold skeletal information and frame by frame animation.
This script is used to directly import the .bvh files and create a joint structure when needed. No need to load this file inside of MotionBuilder or equivalent and export it to a Maya supported format like FBX.
Since this is a python script you can easily run the script from a python tab inside the script editor. But if you are frequently using this script I recommand installing the script in the Maya scripts folder.
When the script is in place, launch or restart Maya. Go to your script editor, open a Python tab and run the following code:
import bvh_importer bvh_importer.BVHImporterDialog()
Helping me develop this script even further is highly appreciated!
Some ways of contributing:
- Report any bugs by going to Issues.
- Request features at Issues, click 'New Issue' then add the label 'feature request'.
Developers can Fork this repo at GitHub
- Create a new branch called 'feature name'.
- Make your changes.
- Do a Pull Request and get some coffee!
Any questions related to this script can also be posted at Issues. I will get to you as soon as possible!