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Mario & Luigi Music issues #17

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GoogleCodeExporter opened this issue Jun 18, 2015 · 3 comments
Closed

Mario & Luigi Music issues #17

GoogleCodeExporter opened this issue Jun 18, 2015 · 3 comments

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@GoogleCodeExporter
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What steps will reproduce the problem?
1. Load the Emu via HBC
2. Loading Mario & luigi - Super Star Saga ROM (both U & E)
3. Waiting to start the game/music.

What is the expected output? What do you see instead?
Upon loading the game, i can't hear some sound channels, you know... like
they were off (the VBA Windows emu has an option to turn off some of them).
So the music sounds "incomplete".

What version of the product are you using?
1.0.3 (Source compiled)

Please provide any additional information below.
This is the only game (from what i tested) with music issues. This happens
with both (E) and (U) dump.

Original issue reported on code.google.com by reyes.ch...@gmail.com on 13 Oct 2008 at 4:07

@GoogleCodeExporter
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I noticed this too, in 1.0.2. 

It also turns off ALL of the sound channels in Mario vs. Donkey Kong.

You can work around the sound issue in Mario & Luigi by entering the option 
menu on
the title screen, then exiting it. No such luck with M v. DK.

Original comment by ns12...@gmail.com on 14 Oct 2008 at 8:12

@GoogleCodeExporter
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verified. very strange, but I've updated to a new audio core and the problem 
was 
fixed when I did that. So, you'll see this is fixed in the next version.

Original comment by dborth@gmail.com on 18 Oct 2008 at 8:33

  • Changed state: Fixed

@GoogleCodeExporter
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Original comment by dborth@gmail.com on 28 Oct 2008 at 4:26

  • Changed state: Completed

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