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.settings
doxygen
libs
make
masm32
misc
osx
.cproject
.gitignore Add OS X specific ignores Feb 23, 2012
.project
CarbonSndPlayDB.c
CarbonSndPlayDB.h
Ctrl.c
Ctrl.h
Ctrl_EditBox.c
Ctrl_EditBox.h
Ctrl_PageViewer.c
Ctrl_PageViewer.h
Ctrl_ScrollBar.c
Ctrl_Tab.c
Ctrl_Tab.h
EX_FileList.c
EX_FileList.h
EX_browser.c
EX_browser.h
EX_browser_net.c
EX_browser_pathfind.c
EX_browser_ping.c
EX_browser_qtvlist.c
EX_browser_sources.c
Makefile
Makefile.list
Makefile.mingw
README.md
adivtab.h
anorm_dots.h
anorms.h
asm_draw.h
asm_i386.h
block16.h
block8.h
bspfile.h
cd_linux.c
cd_null.c
cd_win.c
cdaudio.h
cl_cam.c
cl_cmd.c
cl_demo.c
cl_easymove.c
cl_ents.c
cl_input.c
cl_main.c
cl_math.s
cl_nqdemo.c
cl_parse.c
cl_pred.c
cl_screen.c
cl_slist.c
cl_slist.h
cl_tcl.c
cl_tent.c
cl_view.c
cl_view.h GLQUAKE ifdefs removed Nov 16, 2012
client.h
cmd.c
cmd.h
cmodel.c
cmodel.h cmodel stuff stage 1.1 -- it should be stable now Mar 5, 2007
collision.c
com_msg.c
common.c
common.h
common_draw.c
common_draw.h
compiling_on_osx.txt
compiling_on_unix.txt
compiling_on_windows.txt
config_manager.c
config_manager.h
console.c
console.h
crc.c
crc.h
cvar.c
cvar.h
cvar_groups.h GLQUAKE ifdefs removed Nov 16, 2012
d_local.h
debug.h
demo_controls.c
demo_controls.h
document_rendering.c
document_rendering.h
draw.h
embed_tcl.h
ez_button.c
ez_button.h
ez_controls.c
ez_controls.h
ez_label.c
ez_label.h
ez_listview.c
ez_listview.h
ez_listviewitem.c
ez_listviewitem.h
ez_scrollbar.c
ez_scrollbar.h
ez_scrollpane.c
ez_scrollpane.h
ez_slider.c
ez_slider.h
ez_window.c
ez_window.h
ezquake.exe.manifest some vc++ and x64 fixes. Mar 7, 2008
ezquake.ico
ezquake.xpm
fakegl.h
fchecks.c
fchecks.h
fmod.c
fmod.h
fragstats.c
fs.c
fs.h
gl_bloom.c
gl_bloom.h
gl_draw.c
gl_fakegl.c
gl_framebuffer.c
gl_framebuffer.h
gl_local.h
gl_md3.c
gl_md3.h
gl_mesh.c
gl_model.c
gl_model.h Do not fullbright v_models also. Nov 27, 2009
gl_ngraph.c
gl_refrag.c
gl_rlight.c
gl_rmain.c
gl_rmisc.c
gl_rpart.c
gl_rsurf.c
gl_texture.c
gl_texture.h
gl_warp.c
gl_warp_sin.h
gnu.txt
hash.c
hash.h
help.c
help.h
help_files.c
host.c
hud.c
hud.h
hud_common.c
hud_common.h
hud_editor.c
hud_editor.h
ignore.c
ignore.h
image.c
image.h
in_linux.c
in_raw.h
in_win.c
input.h
irc.c
irc.h
irc_filter.c
irc_filter.h
keymap.c
keymap.h
keymap_x11.c
keys.c
keys.h
linux_glimp.c
linux_signals.c
localtime.c
localtime.h
localtime_linux.c
localtime_win.c
logging.c
logging.h
mac_prefs.c
mac_prefs.h
match_tools.c
math.s
mathlib.c
mathlib.h
md4.c
menu.c
menu.h
menu_demo.c
menu_demo.h
menu_ingame.c
menu_ingame.h add gnu/gpl preamble to files where it was missing Jan 23, 2011
menu_mp3player.c
menu_mp3player.h
menu_multiplayer.c
menu_multiplayer.h
menu_options.c
menu_options.h
menu_proxy.c
menu_proxy.h
mglwin.h
mgraph.h
modelgen.h
modules.c
modules.h
movie.c
movie.h
movie_avi.c GLQUAKE ifdefs removed Nov 16, 2012
movie_avi.h
mp3_audacious.c
mp3_mpd.c
mp3_player.c
mp3_player.h
mp3_winamp.c
mp3_xmms.c
mp3_xmms2.c
mumble.c
mumble.h
mvd_autotrack.c
mvd_utils.c
mvd_utils.h
mvd_utils_common.h
mvd_xmlstats.c
net.c
net.h
net_chan.c
parser.c
parser.h
pmove.c
pmove.h
pmovetst.c
pr_comp.h
progdefs.h
protocol.h
q_shared.c
q_shared.h
qasm.props
qasm.rules
qasm.targets
qasm.xml
qsound.h fix: make pulseaudio support optional (dep fix) Jul 30, 2011
qtv.c
qtv.h
quakeasm.h
quakedef.h
r_local.h
r_part.c
r_shared.h
render.h
resource.h
rt_manif.bin
rulesets.c
rulesets.h
sbar.c
sbar.h
screen.h
settings.h
settings_page.c
settings_page.h
sha1.c
sha1.h
skin.c
snd_alsa.c
snd_alsa_legacy.c
snd_alsa_legacy_funcs.h
snd_dma.c
snd_linux.c
snd_mem.c
snd_mix.c
snd_mixa.s
snd_oss.c
snd_oss_legacy.c
snd_ov.c
snd_pulseaudio.c fix: make pulseaudio support optional (dep fix) Jul 30, 2011
snd_win.c
spritegn.h
stats_grid.c
stats_grid.h
surf16.s
sys.h
sys_linux.c
sys_win.c
sys_x86.s
teamplay.c
teamplay.h
textencoding.c
textencoding.h
tp_msgs.c
tp_msgs.h
tp_triggers.c
tp_triggers.h
tr_init.c
tr_types.h
utils.c
utils.h
version.c
version.h
vfs.h
vfs_doomwad.c
vfs_gzip.c
vfs_mmap.c
vfs_os.c
vfs_pak.c
vfs_tar.c
vfs_tar.h
vfs_tcp.c
vfs_zip.c
vid.h GLQUAKE ifdefs removed Nov 16, 2012
vid_common_gl.c
vid_wgl.c
vx_camera.c
vx_camera.h add gnu/gpl preamble to files where it was missing Jan 23, 2011
vx_coronas.c
vx_motiontrail.c
vx_stuff.c
vx_stuff.h
vx_tracker.c
vx_tracker.h
vx_vertexlights.c
vx_vertexlights.h add gnu/gpl preamble to files where it was missing Jan 23, 2011
wad.c
wad.h
win_glimp.c
win_wndproc.c
winamp.h
winquake.h
winquake.rc
xsd.c
xsd.h
xsd_command.c
xsd_command.h
xsd_document.c
xsd_document.h
xsd_variable.c add gnu/gpl preamble to files where it was missing Jan 23, 2011
xsd_variable.h
zone.c
zone.h
zone2.c
zone2.h

README.md

jQuake — QuakeWorld Client

This is the right place to start playing QuakeWorld® — the fastest first person shooter action game ever.

Combining the features of all modern QuakeWorld® clients, jQuake makes QuakeWorld® easier to start and play. The immortal first person shooter Quake® in the brand new skin with superb graphics and extremely fast gameplay.

Features

  • Modern graphics
  • QuakeTV support
  • Rich Menus
  • Multiview support
  • Tons of features to serve latest pro-gaming needs
  • Inbuilt Server Browser & MP3 player control
  • Recorded Games Browser
  • Customization of all possible graphics elements of the game including Head Up Display
  • All sorts of scripting possibilities
  • MAC OS X and FreeBSD platforms supported.

Note: To play QuakeWorld you need files from original Quake game. Check Installation manual page for further info.

Our client comes only with bare minimum of game media. If you want to experience modern graphics and other additional media in the game including custom configurations, try nQuake.

Support

Need help with using jQuake? Visit us on IRC at QuakeNet, channel #jQuake: webchat or IRC.

Sometimes help of other users of jQuake might be more usefull to you so you can also try visiting jQuake Forum.

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