accelerate build ue4 source code with cpp and shaders using FastBuild UE4.24 Test success
- https://gist.github.com/hillin/b6b491ee03f22b960a7e3e90e1c6f4ec
- UE4.26 Extras/Experimental/FASTBuild/...
- https://zhuanlan.zhihu.com/p/307581961
- nothing
- copy the UE4.24 some files (same file name , maybe you should use compare tools merge them) directory to UE4.24 source code
- /Engine/Source/Programs/UnrealBuildTool
- /Engine/Extras
- /Engine/Source/Programs/Automation..Utils
- /Engine/Source/Runtime/Engine/Public|Private
- copy the configuration.xml to /Unreal Engine/UnrealBuildTool/ (you can modify it for changing some options)
- Set System Environment variable , FASTBUILD_BROKERAGE_PATH with YOUR OWN SAMBA PATH
- Start FBuildWorker.exe on worker machines (also need CONFIG FASTBUILD_BROKERAGE_PATH)
- Start UE4 project compiling it !