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procgen docs.md

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procgen docs

grid notes

  • 3 wide, 8 high
  • hard enemies move every 2 beats
  • easy enemies move on downbeat

enemy types

  • walls (can pass through by being the right shape)
    • consistent shape through whole height of grid
    • can be composed of different shapes
      • 50/50 chance of same or different shapes
      • dice roll for selecting shapes on different shape walls

picking grid

  • completely random? lol
    • just a dice roll for each grid spot to make the grid

rows since last enemy:

Rows since last enemy Probability of enemy
0-1 0%
2 5%
3 10%
4 25%
5 50%
6 75%
7+ 100%