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Nothing written to .s file #7
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Hi!
Did you make sure all saved songs are stopped by a HFF command? If not,
they will loop forever.
…On Sat, 21 Nov 2020 at 19:58, Jon Petersson ***@***.***> wrote:
I cannot get anything written to the .s file. Either I get the following:
./lsdpack lsdj.gb
Recording to 'lsdj.s'
Loading lsdj.gb...
Song 1...
wrote 128 sample bytes, 73399 music bytes
Song 2...
wrote 0 sample bytes, 73457 music bytes
Song 3...
wrote 0 sample bytes, 73391 music bytes
Song 4...
wrote 0 sample bytes, 73352 music bytes
Song 5...
wrote 0 sample bytes, 73321 music bytes
Song 6...
wrote 0 sample bytes, 73363 music bytes
Song 7...
wrote 0 sample bytes, 73430 music bytes
Song 8...
Song 9...
Song 10...
Song 11...
...etc etc. Or it just hangs on the first part:
./lsdpack lsdj.gb
Recording to 'lsdj.s'
Loading lsdj.gb...
Song 1...
This happens depending on the sav file I'm using, but neither results in a
non-empty .s file. I built the lsdpack with cmake on Mac and have a
lsdj.gb and lsdj.sav in the same folder.
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I did, by putting an empty phrase with HFF at the top in all four channels. |
That’s interesting. Could you attach the .sav file and I’ll have a look?
Thanks!
…On Sat, 21 Nov 2020 at 20:20, Jon Petersson ***@***.***> wrote:
One weird thing though. When I check the songs with lsdpatch it seems they
have been corrupted (?) or something. This happens only after they have
been played with SameBoy first.
[image: Screenshot 2020-11-21 at 20 18 38]
<https://user-images.githubusercontent.com/1230209/99885627-bf0ba680-2c36-11eb-8370-8537691b5ca7.png>
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Sure thing! LSDJ version is 8.9.6. (this sav looks clean i lsdpatch) |
Hmm, maybe I was wrong about SameBoy. This one looks corrupted, but it was in fact directly pulled for an El Cheapo cart by BennVenn. It has not been prepared with HFF. |
It looks like both those .savs are unwell. If I open them up using BGB, and go to Project screen in LSDj, there is no load/save file button. Maybe they did not transfer correctly? |
Ah! I have seen that on emulators as well, but I always thought it had to do with not running on real hardware. I dumped the same save with new config and it displayed correctly in the project screen. Works with lsdpack as well! Thanks a bunch! :D |
I cannot get anything written to the .s file. Either I get the following:
...etc etc. Or it just hangs on the first part:
This happens depending on the sav file I'm using, but neither results in a non-empty .s file. I built the lsdpack with cmake on Mac and have a lsdj.gb and lsdj.sav in the same folder.
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