jlseaton/sanctity
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Lords of Chaos: Sanctity's Edge ------------------------------- Game client for Windows requires the .NET 6 Desktop Framework, which can be installed from here: x64: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-6.0.6-windows-x64-installer Project Descriptions: --------------------- Game.Client: Game client for Windows using .NET WinForms Game.Core: Contains shared models and utility classes Game.Realm: Game realm logic for specific areas Game.Server: Game server logic for realms and .NET WinForms Game.Test: Unit tests Game.World: Console based game server to run multiple realms on different platforms -------------------------------- Deprecated Projects: -------------------- Game.Core.PCL: Contains shared models and utility classes Game.Realm.PCL: Game world server logic, which can be hosted in a separate server or within the client application also, ie. single player mode Game.Server.PCL: A WinForms game engine server, currently hosted on an Azure server full-time or can be connected to on localhost during development Sanctity: Xamarin.Forms based PCL project that contains all of the mobile domain logic and UIs Sanctity.Droid: Android Client including local assets and native api calls Sanctity.iOS: iOS Client including local assets and native api calls Sanctity.UWP: Windows Univeral Client (Windows 10, etc) including local assets and native api calls Sanctity.Windows: Windows 8.1 Client including local assets and native api calls Sanctity.WinForms: A WinForms client, using ClickOnce to handle automatic updates Sanctity.WinPhone: Windows Phone 8.1 Client including local assets and native api calls -------------------------------- Build Notes: ------------ - No known issues --------------------------------
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A traditional fantasy game written in C# for both single and multiplayer. Just for fun :)
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