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Oolite

Utility scripts for monitoring the Oolite game's system markets and providing trading suggestions based on the market data.

Installation

If you wish to clone the repository:

$ git clone https://github.com/jmcaffee/oolite.git
$ cd oolite
$ bundle

# Use rake to install the gem
rake install

# To start a pry console using the local version of the gem
rake console

Or install it yourself as:

$ gem install oolite

Usage

These scripts are provided as standalone utilities. Simply install the gem as detailed above to provide the following commands:

ooconfig - configure the scripts (ie. your save file location)
ootrader - suggest the best trades based on current location and destination
ooupdatemarket - update the market data (pulls from your save file)

ooconfig

ooconfig displays and edits the configuration file.

The oolite scripts will look for the config file starting in your current directory and ascending the directory tree until it reaches the root, then look in your home directory. I would suggest running your initial configuration from your home dir so the scripts can always find the config file no matter where you call them from.

To get started, determine where your save file is located at and change to your home directory.

# Assuming your save file is at ~/oolite-saves/Jameson.oolite-save
cd ~
ooconfig save_file_path ~/oolite-saves/Jameson.oolite-save

You can see where the config file is located at by running

ooconfig path

To see the current configuration values, run

ooconfig show

To see available commands/options, run

ooconfig

ooupdatemarket

ooupdatemarket saves its data in the same directory as your game save file. It also generates a CSV dump of the most recent market data for all visited systems.

Note that the data is only current for the system you are located at when you save your game. The other system data is retained from the last time you visited the system, saved your game, and ran ooupdatemarket.

ootrader

ootrader will ask you for your destination system based on existing data (ie. you've visited the destination at least once, saved your game, and ran ooupdatemarket), then calculate and display all profitable trades, then display its suggested trades to make the most profit.

It uses the current market data, your available credits and max cargo space to make its suggestions.

Workflow (Gameflow?)

  • Dock your ship in game
  • Sell your current cargo
  • Refuel you ship
  • Save your game

In a terminal, update your market data

ooupdatemarket

Now see what it suggests for trades

ootrader

Note: you'll need to visit more than one system, save your game, and run ooupdatemarket before you'll be able to choose any destinations.

I like to use the following command line to update the market data and run trader

ooupdatemarket && trader
  • In game, make your trades/purchases
  • Travel to your destination
  • Profit

About This Project

These scripts were thrown together over the course of a couple of days. As such, the code is not the prettiest, and I'm sure it's ripe for refactoring.

I know that there are OXPs that can perform the same functionality (and they're in-game too!) but I'm just scratching my itch to code here.

If you find errors, please create issues in the issue tracker. If you'd like to add additional features, fork the project and submit a pull request.

Roadmap

  • Refactor the code

Contributing

  1. Fork it ( https://github.com/[my-github-username]/oolite/fork )
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

About

Oolite market and trading scripts written in ruby

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