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DoomTileEditor

what

make doom maps in a completely different way!!!! using tiles!!!

why

creating a new paradigm for creating doom maps can spur creativity in different directions, ending up with new styles of maps. changing your toolset to something new necessitates new approaches to design

requirements

run it

python tileeditor.py

modifying

first run compile_resources.py whenever modifying the contents of res/ to generate a new res.py

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