-
Notifications
You must be signed in to change notification settings - Fork 11
/
CAreaActor.c
86 lines (67 loc) · 1.77 KB
/
CAreaActor.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
/*
Copyright ©1994-1996, Juri Munkki
All rights reserved.
File: CAreaActor.c
Created: Sunday, December 4, 1994, 12:53
Modified: Thursday, September 12, 1996, 0:41
*/
#include "CAreaActor.h"
#include "CSmartPart.h"
void CAreaActor::BeginScript()
{
inherited::BeginScript();
ProgramLongVar(iExit, 0);
ProgramLongVar(iEnter, 0);
ProgramLongVar(iHeight, 0);
ProgramLongVar(iFrequency, 5);
ProgramLongVar(iWatchMask, kPlayerBit);
ProgramLongVar(iMask, -1);
radius = GetLastOval(location);
ProgramFixedVar(iRange, radius);
}
CAbstractActor *CAreaActor::EndScript()
{
inherited::EndScript();
exitMsg = ReadLongVar(iExit);
enterMsg = ReadLongVar(iEnter);
radius = ReadFixedVar(iRange);
location[1] = ReadFixedVar(iHeight) + ReadFixedVar(iBaseHeight);
frequency = ReadLongVar(iFrequency);
watchBits = ReadLongVar(iWatchMask);
watchTeams = ReadLongVar(iMask);
sleepTimer = 1;
areaFlag = false;
isActive = kIsInactive;
return this;
}
void CAreaActor::FrameAction()
{
Boolean newFlag = false;
register CAbstractActor *theActor;
register CSmartPart *thePart;
sleepTimer = frequency;
BuildPartProximityList(location, radius, watchBits);
for(thePart = proximityList.p; thePart; thePart = (CSmartPart *)thePart->nextTemp)
{ theActor = thePart->theOwner;
if(theActor->teamMask & watchTeams)
{ if(radius + thePart->header.enclosureRadius >
FDistanceEstimate( location[0]-thePart->sphereGlobCenter[0],
location[1]-thePart->sphereGlobCenter[1],
location[2]-thePart->sphereGlobCenter[2]))
{ newFlag = true;
break;
}
}
}
if(newFlag != areaFlag)
{ areaFlag = newFlag;
if(areaFlag)
{ if(enterMsg)
itsGame->FlagMessage(enterMsg);
}
else
{ if(exitMsg)
itsGame->FlagMessage(exitMsg);
}
}
}