New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Gravel sieve still won't have drop rates close to world gen even at 3x drop settings #126
Comments
Had the game crash today (not because of this mod) and in the debug.txt file it was listed that the ore probability on setting 0.3 is How can this be fixed to at least be closer to equal to the rarity of the other mods? |
Another idea: and change the line:
to:
You can use each number. As larger the number as higher the drop rate. |
I will certainly give it a try, thank you.
Get BlueMail for Android
…On Apr 6, 2024, 07:31, at 07:31, Joachim Stolberg ***@***.***> wrote:
Another idea:
Open this file
https://github.com/joe7575/techpack/blob/master/gravelsieve/init.lua#L57
and change the line:
```
local PROBABILITY_FACTOR =
tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 3
```
to:
```
local PROBABILITY_FACTOR =
tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 20
```
You can use each number. As larger the number as higher the drop rate.
--
Reply to this email directly or view it on GitHub:
#126 (comment)
You are receiving this because you authored the thread.
Message ID: ***@***.***>
|
when i wrote the code to compute the current gravel sieve ore rates, i only handled a couple simple kinds of ore spawning, because that was all that minetest_game and more_ores used. it'd be useful to see a list of what mods you're using to try to figure out why the sieve isn't working well? caveat: i haven't looked at this mod in years. |
Here is the full list of my active mods. 3d_apple, 3d_armor, airtanks, airutils, ambience, amethyst_new, animalworld, anvil, area_containers, artdeco, auroras, awards, bakedclay, banner, basic_materials, beds, biofuel, biomeinfo, biome_lib, bonemeal, breadcrumbs, bricks_plus, bucket, bucket_wooden, builtin_item, bweapons_modpack, carpets, castle_farming, castle_gates, castle_lighting, castle_masonry, castle_shields, castle_storage, castle_tapestries, castle_weapons, connected_chests, controls, cottages, cracked_castle, craftguide, darkage, decorations_sea, deepslate, digtron, display_modpack, doc, doc_basics, doc_encyclopedia, doc_identifier, doc_items, doors, drinks, elevators, ethereal, etherium_stuff, everness, extended_placement, facade, factory, factory_bridges, farming, fireworkz, flowerbeds, flowerpot, furniture, gadgets_modpack, geodes_lib, glass_stained, handle_schematics, hangglider, hopper, hudbars, illumination, itemframes, item_drop, leads, leather_armor, livingcaves, livingcavesmobs, livingdesert, livingfloatlands, livingjungle, livingnether, logspikes, loot, lootchest_modpack, lwcomponents, lwscratch, magic_materials, mana, marinara, marinaramobs, mesebox, mesecons, mesecons_window, mesecons_x, micupack, minecart, minimap_radar, mobkit, mobs, mobs_animal, mobs_ethereal_bosses, mobs_monster, mobs_skeletons, mobs_sky, mobs_water, modlist.txt, modname_tooltip, modutil, moon_phases, moreblocks, moredecorations, morelights, moremesecons, moreores, moretorches, moretrees, music_modpack, nativevillages, naturalbiomes, nether, new_campfire, obsidianstuff, paintings_gallery, paintings_lib, people, pipeworks, pipunhole, plaster, playereffects, player_monoids, powerbanks, redef, regrowing_fruits, rnd, ropes, scaffolding, servercleaner, shallow_ores, shipwrecks, signs_lib, simple_furniture, skinsdb, slats, stackslabs, stainedglass, stripped_tree, swamp, technic_plus, technic_recipes, techpack, tga_encoder, toolranks, torch_bomb, tpad, ts_furniture, tt, tubelib2, unifieddyes, unified_inventory, unified_stamina, variety, vein_miner, visible_sneak, void_chest, wilhelminessounds, wine, woodcutting, xcompat, xdecor, xmaps, x_bows, x_enchanting, x_farming |
I tried the settings you recommended to increase the drop rate from the gravel sieve but it still doesn't even come close. After 2000 gravel sieved I still only ended up with a total of 6 gold lumps and 1 iron lump. Mining manually produces almost 25x that rate with all ores.
The current setting I have is 0.3 to get 3x the drop rate you suggested but it still doesn't work. I only get about 1/50th of the ore lumps compared to actual mining. This is kind of making it useless to have an ore gen or even use the gravel sieve at all.
The text was updated successfully, but these errors were encountered: