-
Notifications
You must be signed in to change notification settings - Fork 83
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
How to Have Fixed Position Text #57
Comments
My guess is that the screen offset is updating after the fact due to func (player *Player) Draw(screen *tl.Screen) {
screenWidth, screenHeight := screen.Size()
x, y := player.Position()
player.level.SetOffset(screenWidth/2-x, screenHeight/2-y)
player.Entity.Draw(screen)
} Surely there has to be a way to have a fixed position object or |
Woops didn't mean to close. |
I think you probably want to be updating the position of your text as part of the |
Maybe have a look at the Pyramid example for inspiration. :) https://github.com/JoelOtter/termloop/blob/master/_examples/pyramid.go I really need to rewrite this library at some point... |
Oh ok that example helped. I was adding the text to the level when I should have been adding it to the screen after doing setlevel: game.Screen().SetLevel(level)
GridText := tl.NewText(0, 0, "x0,y0", tl.ColorWhite, tl.ColorBlue)
coords = GridCoordinates{GridText}
game.Screen().AddEntity(&coords) Then, like you said, I needed to put the changes in the Draw step: func (m *GridCoordinates) Draw(screen *tl.Screen) {
x, y := plr.Position()
crd := "x" + strconv.Itoa(x) + ",y" + strconv.Itoa(y)
if m.Text.Text() != crd {
m.SetText(crd)
m.SetPosition(0, 0)
}
m.Text.Draw(screen)
} Results in: |
Glad you got sorted, thanks for using Termloop :) |
I'm trying to create an in-game hud using a
Text
object that's position is always fixed to the top-left corner of the screen.I can get the text to the correct position sorta but it will not be perfectly fixed. It moves to the desired position when the whole screen updates next but it creates this laggy looking effect where part of the grid coordinates gets cut off or appear off screen for a short time.
Here's what I got in code so far (its chopped out but here is the important bits):
This is the visual result:
How could I get some Text to always stay fixed in the upper left hand corner?
The text was updated successfully, but these errors were encountered: