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Render all orbits (including the earth's moon)
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#version 330 core | ||
out vec4 FragColor; | ||
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uniform vec3 color; | ||
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void main() | ||
{ | ||
FragColor = vec4(color, 1.0); | ||
} |
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#version 330 core | ||
layout (location = 0) in vec3 aPos; | ||
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uniform mat4 model; | ||
uniform mat4 view; | ||
uniform mat4 projection; | ||
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void main() | ||
{ | ||
gl_Position = projection * view * model * vec4(aPos, 1.0); | ||
} |