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Race into Space Build Status

Race into Space is the free software version of Interplay's Buzz Aldrin's Race into Space. This is the reworked version following the source release for the computer version of the Liftoff! board game by Fritz Bronner. This was developed by Strategic Visions and published by Interplay as a disk-based game in 1992 and a CD-ROM in 1994.

The Race Into Space project officially lives on SourceForge. This repository contains a work-in-progress modernization of the game.

License

Race Into Space is distributed under GNU General Public License (GPL) version 2. You can find the terms and conditions in file COPYING.

Building

You need CMake.

The build system automatically finds, downloads, and/or compiles:

  • SDL
  • Boost
  • zlib
  • libpng
  • jsoncpp
  • libogg
  • libvorbis
  • libtheora
  • libprotobuf / protoc

The specifics of which things come from where depend on your platform.

On UNIXy systems (including Mac OS X), you can build everything with:

$ git clone git://github.com/raceintospace/raceintospace.git
$ cd raceintospace/
$ mkdir build; cd build
$ cmake ..
$ make

Linux

We rely on the operating system to provide most of the dependencies. If you're on a Debian-based system, you can get everything with:

$ sudo apt-get install cmake libsdl-dev libboost-dev libpng-dev \
    libjsoncpp-dev libogg-dev libvorbis-dev libtheora-dev \
    libprotobuf-dev protobuf-compiler

Mac OS X

You need CMake, which is readily obtained from Homebrew, which you probably have anyway. Homebrew also has a nice Boost package that doesn't cause any runtime linkage issues, so install that too:

$ brew install cmake boost

CMake automatically handles the other dependencies using the stuff in lib/. Mac OS X sometimes includes libpng, and sometimes it doesn't, so we build our own. We do, however, rely on the platform-provided zlib.

You might want to use Xcode for development. CMake can generate an Xcode project file:

$ rm -r build
$ mkdir build; cd build
$ cmake -G Xcode ..
$ open raceintospace.xcodeproj

Windows

Ingredients:

From here, use CMake-GUI or the command-line CMake to generate Visual Studio project files. Literally every dependency will be downloaded and compiled automatically.