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rpc stub caller has no sleep and high priority #12

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jogolden opened this issue Feb 13, 2018 · 3 comments
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rpc stub caller has no sleep and high priority #12

jogolden opened this issue Feb 13, 2018 · 3 comments
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@jogolden
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I need to fix the stub caller code to have a sleep inside of it. Right now it will lag the system because the thread steals all the resources. I need to schedule it properly and make sure it sleeps a proper amount of time.

@jogolden jogolden added the bug Something isn't working label Feb 13, 2018
@DeathRGH
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I noticed an issue like that while just reading memory. After I read memory a few times, the game gets more and more laggy until it finally shuts down the ps4

@DeathRGH
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DeathRGH commented Feb 14, 2018

Just tried to get more information about that and its seems to be an issue if close the application that is connected and then connect it again after re opening the app. If you connect like this 2-3 times the console will either freeze or shut down.

@jogolden
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Yes I know, when ever you connect, it creates a new kernel thread and since I currently cannot detect if the thread has exited, it lags. This is all linked to issue #11

jogolden added a commit that referenced this issue Feb 15, 2018
I need to work on the calling functionality still, you will see some code, but ignore all that.
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