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bufpool

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Maintained version of the original repo

bufpool is an implementation of a pool of byte buffers with anti-memory-waste protection. It is based on the code and ideas from these 2 projects:

bufpool consists of global pool of buffers that have a capacity of a power of 2 starting from 64 bytes to 32 megabytes. It also provides individual pools that maintain usage stats to provide buffers of the size that satisfies 95% of the calls. Global pool is used to reuse buffers between different parts of the app.

Installation

go get github.com/johnbenedictyan/bufpool

Usage

bufpool can be used as a replacement for sync.Pool:

var jsonPool bufpool.Pool // basically sync.Pool with usage stats

func writeJSON(w io.Writer, obj interface{}) error {
	buf := jsonPool.Get()
	defer jsonPool.Put(buf)

	if err := json.NewEncoder(buf).Encode(obj); err != nil {
		return err
	}

	_, err := w.Write(buf.Bytes())
	return err
}

or to allocate buffer of the given size:

func writeHex(w io.Writer, data []byte) error {
	n := hex.EncodedLen(len(data)))

	buf := bufpool.Get(n) // buf.Len() is guaranteed to equal n
	defer bufpool.Put(buf)

	tmp := buf.Bytes()
	hex.Encode(tmp, data)

	_, err := w.Write(tmp)
	return err
}

If you need to append data to the buffer you can use following pattern:

buf := bufpool.Get(n)
defer bufpool.Put(buf)

bb := buf.Bytes()[:0]

bb = append(bb, ...)

buf.ResetBuf(bb)

You can also change default pool thresholds:

var jsonPool = bufpool.Pool{
	ServePctile:   0.95, // serve p95 buffers
}

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