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bitboards.c
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bitboards.c
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/*
* Copyright (C) 2002-2009 John Bergbom
*/
#include "bitboards.h"
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "hash.h"
#include "parse.h"
#include "alfabeta.h"
bitboard square[64];
bitboard lower[64];
bitboard higher[64];
struct attack attack;
struct defense defense;
bitboard pawn_start[2];
bitboard pawn_2nd_row[2];
bitboard pawn_lastrow[2];
bitboard pawn_passantrow[2];
bitboard possible_pawn_attack[2][64];
bitboard passed_pawn[2][64];
int pawn_forward[2][64];
int bits_in_16bits[65536];
int first_bit_in_16bits[65536];
int last_bit_in_16bits[65536];
bitboard col_bitboard[8];
bitboard right_col[8];
bitboard left_col[8];
bitboard adj_cols[8]; //bitboard of adjacent columns including the row itself
bitboard adj_cols_not_self[8]; //like adj_cols but not including the row itself
bitboard abcd_col;
bitboard efgh_col;
bitboard abc_col;
bitboard fgh_col;
bitboard d3d4d5d6;
bitboard e3e4e5e6;
bitboard ab_col;
bitboard gh_col;
int pieceval[6];
int square2col[64];
int square2row[64];
int row_nbr[64];
int dist_to_side[64];
int dist_to_corn[64];
int dist_to_square[64][64];
int direction[64][64];
bitboard ray[64][19];
bitboard ray90[64][19];
bitboard rayNE[64][19];
bitboard rayNW[64][19];
bitboard horiz_vert_cross[64];
bitboard nw_ne_cross[64];
bitboard white_squares;
bitboard black_squares;
bitboard rook_starting_square[2];
bitboard pawn_duo[64];
int king_safety[16][16];
/* Stuff for handling the sliders. */
int rotate90to0[64];
int rotate0to90[64];
int rotateNEto0[64];
int rotate0toNE[64];
int rotateNWto0[64];
int rotate0toNW[64];
int diagNE_length[64];
int diagNE_start[64];
int diagNW_length[64];
int diagNW_start[64];
int ones[9];
int connected_bits[256];
char promotion_piece[129];
void set_connected_bits() {
int prev;
int i, j;
for (i = 0; i < 256; i++) {
connected_bits[i] = 0;
prev = (i & 1) ? 1 : 0;
for (j = 1; j < 8; j++)
if (i & (1<<j)) {
if (prev)
connected_bits[i]+=1;
else
prev = 1;
} else
prev = 0;
}
}
void set_square(bitboard *lsquare) {
int i;
lsquare[0] = 1;
for (i = 1; i < 64; i++)
lsquare[i] = lsquare[i-1] << 1;
}
void set_lower(bitboard *llower) {
int i;
llower[0] = 0;
llower[1] = 1;
for (i = 2; i < 64; i++)
llower[i] = (llower[i-1] << 1) | 1;
}
void set_higher(bitboard *lhigher) {
int i;
lhigher[0] = ~1;
for (i = 1; i < 64; i++)
lhigher[i] = lhigher[i-1] & (~((int64) pow((double)2,(double)i)));
}
void set_rotate90to0(int *rot) {
int i;
for (i = 0; i < 64; i++)
rot[(i%8)*8 + 7 - i/8] = i;
}
void set_rotate0to90(int *rot) {
int i;
for (i = 0; i < 64; i++)
rot[i] = (i%8)*8 + 7 - i/8;
}
void set_rotate0toNE(int *rot) {
int lsquare = 0;
int i, j;
/* Do the upper left hand side of the board. */
for (i = 0; i < 8; i++)
for (j = 0; j < (i+1); j++)
rot[(i-j)*8 + j] = lsquare++;
/* Do the lower right hand side of the board. */
for (i = 1; i < 8; i++)
for (j = 0; j < (8-i); j++)
rot[(7-j)*8 + j + i] = lsquare++;
}
void set_rotateNEto0(int *rot) {
int i;
for (i = 0; i < 64; i++)
rot[rotate0toNE[i]] = i;
}
void set_rotate0toNW(int *rot) {
int lsquare = 0;
int i, j;
/* Do the upper right hand side of the board. */
for (i = 0; i < 8; i++)
for (j = 0; j < (i+1); j++)
rot[(i-j)*8 + (7-j)] = lsquare++;
/* Do the lower left hand side of the board. */
for (i = 1; i < 8; i++)
for (j = 0; j < (8-i); j++)
rot[(7-j)*8 + (7-j) - i] = lsquare++;
}
void set_rotateNWto0(int *rot) {
int i;
for (i = 0; i < 64; i++)
rot[rotate0toNW[i]] = i;
}
void set_square2col(int *arr) {
int i;
for (i = 0; i < 64; i++)
arr[i] = i % 8;
}
/* Note that this is counted from top to bottom, so square2row[3] = 0, etc. */
void set_square2row(int *arr) {
int i;
for (i = 0; i < 64; i++)
arr[i] = i / 8;
}
void set_row_nbr(int *lrow_nbr) {
int i;
for (i = 0; i < 64; i++)
lrow_nbr[i] = (63 - i) / 8;
}
void set_dist_to_side(int *ldist_to_side) {
int i;
/* Distance to side is minimum of rank,7-rank,file,7-file. */
for (i = 0; i < 64; i++)
ldist_to_side[i] = minval(minval(i/8,7-i/8),minval(i%8,7-i%8));
}
void set_dist_to_corn(int *ldist_to_corn) {
int i;
/* Distance to corn is minval(rank,7-rank) + minval(file,7-file). */
for (i = 0; i < 64; i++)
ldist_to_corn[i] = minval(i/8,7-i/8) + minval(i%8,7-i%8);
}
void set_dist_to_square(int arr[64][64]) {
int i, j;
/* The distance from one square to another is calculated as
maxval(row difference, column difference). */
for (i = 0; i < 64; i++)
for (j = 0; j < 64; j++)
arr[i][j] = maxval(maxval(i/8-j/8,j/8-i/8),maxval(i%8-j%8,j%8-i%8));
}
void set_direction(int arr[64][64]) {
int i, j;
/* Start by zeroing all squares. */
for (i = 0; i < 64; i++)
for (j = 0; j < 64; j++)
arr[i][j] = 0;
for (i = 0; i < 64; i++)
for (j = 0; j < 64; j++) {
if (i != j) {
if (i%8 == j%8) //same column
arr[i][j] = i < j ? 8 : -8;
else if (i/8 == j/8) //same row
arr[i][j] = i < j ? 1 : -1;
else if ((maxval(i,j) - minval(i,j)) % 7 == 0 && i%8 < j%8 && i/8 > j/8)
arr[i][j] = -7; //same NE-diagonal, direction upward
else if ((maxval(i,j) - minval(i,j)) % 7 == 0 && i%8 > j%8 && i/8 < j/8)
arr[i][j] = 7; //same NE-diagonal, direction downward
else if ((maxval(i,j) - minval(i,j)) % 9 == 0 && i%8 < j%8 && i/8 < j/8)
arr[i][j] = 9; //same NW-diagonal, direction downward
else if ((maxval(i,j) - minval(i,j)) % 9 == 0 && i%8 > j%8 && i/8 > j/8)
arr[i][j] = -9; //same NW-diagonal, direction upward
}
}
}
void set_king_safety(int arr[16][16]) {
int safety, tropism, edge;
int safety_vector[16] = {
0, 8, 20, 32, 40, 60, 80, 96,
108, 114, 120, 144, 168, 180, 190, 200};
int tropism_vector[16] = {
0, 0, 0, 7, 13, 20, 32, 48,
67, 80, 100, 120, 140, 160, 180, 200};
for (edge = 0; edge < 32; edge++) {
safety = edge;
tropism = 0;
while (tropism <= edge) {
if (tropism < 16 && safety < 16)
king_safety[safety][tropism] =
(safety * safety_vector[minval(edge, 15)] +
tropism * tropism_vector[minval(edge, 15)]) / maxval(safety + tropism, 1);
safety--;
tropism++;
}
}
}
/* About the ray handling: Since an index can't have a negative value,
but a direction can, we always access the rays through a function call,
that will automatically add nine to the supplied direction. */
bitboard get_ray(int target, int dir) {
return ray[target][dir+9];
}
bitboard get_ray90(int target, int dir) {
return ray90[target][dir+9];
}
bitboard get_rayNE(int target, int dir) {
return rayNE[target][dir+9];
}
bitboard get_rayNW(int target, int dir) {
return rayNW[target][dir+9];
}
void set_ray(bitboard arr[64][19]) {
int i, j, x, y;
/* Start by zeroing all rays. */
for (i = 0; i < 64; i++)
for (j = 0; j < 19; j++)
arr[i][j] = 0;
for (i = 0; i < 64; i++)
for (j = 0; j < 19; j++) {
x = i % 8;
y = i / 8;
if (j-9 == -9) //NW
while (x-- > 0 && y-- > 0)
arr[i][j] |= square[8*y+x];
else if (j-9 == -8) //N
while (y-- > 0)
arr[i][j] |= square[8*y+x];
else if (j-9 == -7) //NE
while (x++ < 7 && y-- > 0)
arr[i][j] |= square[8*y+x];
else if (j-9 == -1) //W
while (x-- > 0)
arr[i][j] |= square[8*y+x];
else if (j-9 == 1) //E
while (x++ < 7)
arr[i][j] |= square[8*y+x];
else if (j-9 == 7) //SW
while (x-- > 0 && y++ < 7)
arr[i][j] |= square[8*y+x];
else if (j-9 == 8) //S
while (y++ < 7)
arr[i][j] |= square[8*y+x];
else if (j-9 == 9) //SE
while (x++ < 7 && y++ < 7)
arr[i][j] |= square[8*y+x];
}
}
void set_ray90(bitboard arr[64][19]) {
int i, j, x, y;
/* Start by zeroing all rays. */
for (i = 0; i < 64; i++)
for (j = 0; j < 19; j++)
arr[i][j] = 0;
for (i = 0; i < 64; i++)
for (j = 0; j < 19; j++) {
x = i % 8;
y = i / 8;
if (j-9 == -9) //NW
while (x-- > 0 && y-- > 0)
arr[i][j] |= square[rotate0to90[8*y+x]];
else if (j-9 == -8) //N
while (y-- > 0)
arr[i][j] |= square[rotate0to90[8*y+x]];
else if (j-9 == -7) //NE
while (x++ < 7 && y-- > 0)
arr[i][j] |= square[rotate0to90[8*y+x]];
else if (j-9 == -1) //W
while (x-- > 0)
arr[i][j] |= square[rotate0to90[8*y+x]];
else if (j-9 == 1) //E
while (x++ < 7)
arr[i][j] |= square[rotate0to90[8*y+x]];
else if (j-9 == 7) //SW
while (x-- > 0 && y++ < 7)
arr[i][j] |= square[rotate0to90[8*y+x]];
else if (j-9 == 8) //S
while (y++ < 7)
arr[i][j] |= square[rotate0to90[8*y+x]];
else if (j-9 == 9) //SE
while (x++ < 7 && y++ < 7)
arr[i][j] |= square[rotate0to90[8*y+x]];
}
}
void set_rayNE(bitboard arr[64][19]) {
int i, j, x, y;
/* Start by zeroing all rays. */
for (i = 0; i < 64; i++)
for (j = 0; j < 19; j++)
arr[i][j] = 0;
for (i = 0; i < 64; i++)
for (j = 0; j < 19; j++) {
x = i % 8;
y = i / 8;
if (j-9 == -9) //NW
while (x-- > 0 && y-- > 0)
arr[i][j] |= square[rotate0toNE[8*y+x]];
else if (j-9 == -8) //N
while (y-- > 0)
arr[i][j] |= square[rotate0toNE[8*y+x]];
else if (j-9 == -7) //NE
while (x++ < 7 && y-- > 0)
arr[i][j] |= square[rotate0toNE[8*y+x]];
else if (j-9 == -1) //W
while (x-- > 0)
arr[i][j] |= square[rotate0toNE[8*y+x]];
else if (j-9 == 1) //E
while (x++ < 7)
arr[i][j] |= square[rotate0toNE[8*y+x]];
else if (j-9 == 7) //SW
while (x-- > 0 && y++ < 7)
arr[i][j] |= square[rotate0toNE[8*y+x]];
else if (j-9 == 8) //S
while (y++ < 7)
arr[i][j] |= square[rotate0toNE[8*y+x]];
else if (j-9 == 9) //SE
while (x++ < 7 && y++ < 7)
arr[i][j] |= square[rotate0toNE[8*y+x]];
}
}
void set_rayNW(bitboard arr[64][19]) {
int i, j, x, y;
/* Start by zeroing all rays. */
for (i = 0; i < 64; i++)
for (j = 0; j < 19; j++)
arr[i][j] = 0;
for (i = 0; i < 64; i++)
for (j = 0; j < 19; j++) {
x = i % 8;
y = i / 8;
if (j-9 == -9) //NW
while (x-- > 0 && y-- > 0)
arr[i][j] |= square[rotate0toNW[8*y+x]];
else if (j-9 == -8) //N
while (y-- > 0)
arr[i][j] |= square[rotate0toNW[8*y+x]];
else if (j-9 == -7) //NE
while (x++ < 7 && y-- > 0)
arr[i][j] |= square[rotate0toNW[8*y+x]];
else if (j-9 == -1) //W
while (x-- > 0)
arr[i][j] |= square[rotate0toNW[8*y+x]];
else if (j-9 == 1) //E
while (x++ < 7)
arr[i][j] |= square[rotate0toNW[8*y+x]];
else if (j-9 == 7) //SW
while (x-- > 0 && y++ < 7)
arr[i][j] |= square[rotate0toNW[8*y+x]];
else if (j-9 == 8) //S
while (y++ < 7)
arr[i][j] |= square[rotate0toNW[8*y+x]];
else if (j-9 == 9) //SE
while (x++ < 7 && y++ < 7)
arr[i][j] |= square[rotate0toNW[8*y+x]];
}
}
void set_horiz_vert_cross(bitboard arr[64]) {
int i;
for (i = 0; i < 64; i++) {
arr[i] = get_ray(i,8) | get_ray(i,-1) | get_ray(i,-8) | get_ray(i,1)
| square[i];
}
}
void set_nw_ne_cross(bitboard arr[64]) {
int i;
for (i = 0; i < 64; i++) {
arr[i] = get_ray(i,7) | get_ray(i,-9) | get_ray(i,-7) | get_ray(i,9)
| square[i];
}
}
void set_rook_starting_square(bitboard arr[2]) {
arr[WHITE] = square[56] | square[63];
arr[BLACK] = square[0] | square[7];
}
void set_col_bitboard(bitboard *lcol_bitboard) {
int row, col;
/* Initialize to zero. */
for (col = 0; col < 8; col++)
lcol_bitboard[col] = 0;
for (col = 0; col < 8; col++)
for (row = 0; row < 8; row++)
lcol_bitboard[col] = lcol_bitboard[col] | square[row*8 + col];
}
void set_cols() {
abcd_col = col_bitboard[0] | col_bitboard[1]
| col_bitboard[2] | col_bitboard[3];
efgh_col = col_bitboard[4] | col_bitboard[5]
| col_bitboard[6] | col_bitboard[7];
abc_col = col_bitboard[0] | col_bitboard[1] | col_bitboard[2];
fgh_col = col_bitboard[5] | col_bitboard[6] | col_bitboard[7];
ab_col = col_bitboard[0] | col_bitboard[1];
gh_col = col_bitboard[6] | col_bitboard[7];
}
void set_adjacent_columns(bitboard *ladj_cols) {
int i;
ladj_cols[0] = col_bitboard[0] | col_bitboard[1];
for (i = 1; i < 7; i++)
ladj_cols[i] = col_bitboard[i-1] | col_bitboard[i] | col_bitboard[i+1];
ladj_cols[7] = col_bitboard[6] | col_bitboard[7];
}
void set_adjacent_columns_not_self(bitboard *ladj_cols_not_self) {
int i;
for (i = 0; i < 8; i++)
ladj_cols_not_self[i] = adj_cols[i] & ~(col_bitboard[i]);
}
void set_right_col(bitboard *lright_col) {
int i;
for (i = 0; i < 7; i++)
lright_col[i] = col_bitboard[i+1];
lright_col[7] = 0;
}
void set_left_col(bitboard *lleft_col) {
int i;
lleft_col[0] = 0;
for (i = 1; i < 8; i++)
lleft_col[i] = col_bitboard[i-1];
}
void set_ones(int *arr) {
arr[0] = 0;
arr[1] = 1;
arr[2] = 1 | 2;
arr[3] = 1 | 2 | 4;
arr[4] = 1 | 2 | 4 | 8;
arr[5] = 1 | 2 | 4 | 8 | 16;
arr[6] = 1 | 2 | 4 | 8 | 16 | 32;
arr[7] = 1 | 2 | 4 | 8 | 16 | 32 | 64;
arr[8] = 1 | 2 | 4 | 8 | 16 | 32 | 64 | 128;
}
void set_pieceval(int *lpieceval) {
lpieceval[PAWN] = VAL_PAWN;
lpieceval[KNIGHT] = VAL_KNIGHT;
lpieceval[BISHOP] = VAL_BISHOP;
lpieceval[ROOK] = VAL_ROOK;
lpieceval[QUEEN] = VAL_QUEEN;
lpieceval[KING] = VAL_KING;
}
void set_pawn_start(bitboard pawnstart[2]) {
int i;
pawnstart[WHITE] = 0;
pawnstart[BLACK] = 0;
for (i = 48; i < 56; i++)
pawnstart[WHITE] = pawnstart[WHITE] | square[i];
for (i = 8; i < 16; i++)
pawnstart[BLACK] = pawnstart[BLACK] | square[i];
}
void set_pawn_2nd_row(bitboard pawn2ndrow[2]) {
int i;
pawn2ndrow[WHITE] = 0;
pawn2ndrow[BLACK] = 0;
for (i = 40; i < 48; i++)
pawn2ndrow[WHITE] = pawn2ndrow[WHITE] | square[i];
for (i = 16; i < 24; i++)
pawn2ndrow[BLACK] = pawn2ndrow[BLACK] | square[i];
}
void set_pawn_lastrow(bitboard pawnlastrow[2]) {
int i;
pawnlastrow[WHITE] = 0;
pawnlastrow[BLACK] = 0;
for (i = 0; i < 8; i++)
pawnlastrow[WHITE] = pawnlastrow[WHITE] | square[i];
for (i = 56; i < 64; i++)
pawnlastrow[BLACK] = pawnlastrow[BLACK] | square[i];
}
void set_pawn_passantrow(bitboard passantrow[2]) {
int i;
passantrow[WHITE] = 0;
passantrow[BLACK] = 0;
for (i = 32; i < 40; i++)
passantrow[WHITE] = passantrow[WHITE] | square[i];
for (i = 24; i < 32; i++)
passantrow[BLACK] = passantrow[BLACK] | square[i];
}
void set_black_and_white_squares() {
int i;
white_squares = 0;
black_squares = 0;
for (i = 0; i < 64; i++) {
if ((i/8 + i%8) % 2 == 0) //check if row + col is even or odd
white_squares |= square[i];
else
black_squares |= square[i];
}
}
/* Calculates the length of each diagonal. Eg. diagNE_length[b4] == 6 */
void set_diagNE_length(int diagNElen[64]) {
int row, col, i;
for (row = 0; row < 8; row++) {
col = 0;
for (i = row+1; i < 9; i++)
diagNElen[row*8 + col++] = i;
i = 7;
while (col < 8)
diagNElen[row*8 + col++] = i--;
}
}
/* Calculates where a certain diagonal starts. Eg. diagNE_start[b4] == a3 */
void set_diagNE_start(int diagNEstart[64]) {
int row, col;
/* Initialize to zero. */
for (col = 0; col < 64; col++)
diagNEstart[col] = 0;
/* Calculate the upper row. */
for (col = 0; col < 8; col++)
diagNEstart[col] = col * 8;
/* Calculate the upper left half of the board by copying the earlier
calculated upper diagonal value. Eg. diagNEstart[b7] == diag45start[c8] */
for (row = 1; row < 8; row++)
for (col = 0; col + row < 8; col++)
diagNEstart[row*8 + col] = diagNEstart[(row-1)*8 + col + 1];
/* Calculate the bottom row. */
for (col = 1; col < 8; col++)
diagNEstart[7*8 + col] = 7*8 + col;
/* Calculate the bottom right half of the board by copying the earlier
calculated value that's diagonally below.
Eg. diagNEstart[e2] == diagNEstart[d1] */
for (row = 6; row > 0; row--)
for (col = 8 - row; col < 8; col++)
diagNEstart[row*8 + col] = diagNEstart[(row+1)*8 + col - 1];
}
/* Calculates the length of each diagonal. Eg. diagNW_length[f7] == 4 */
void set_diagNW_length(int diagNWlen[64]) {
int row, col, i;
for (row = 0; row < 8; row++) {
col = 7;
for (i = row+1; i < 9; i++)
diagNWlen[row*8 + col--] = i;
i = 7;
while (col >= 0)
diagNWlen[row*8 + col--] = i--;
}
}
/* Calculates where a certain diagonal starts. Eg. diagNW_start[f6] == h4 */
void set_diagNW_start(int diagNWstart[64]) {
int row, col;
/* Initialize to zero. */
for (col = 0; col < 64; col++)
diagNWstart[col] = 0;
/* Calculate the upper row. */
for (col = 7; col >= 0; col--)
diagNWstart[col] = (8-col) * 8 - 1;
/* Calculate the upper right half of the board by copying the earlier
calculated upper diagonal value. Eg. diagNEstart[c7] == diag45start[b8] */
for (row = 1; row < 8; row++)
for (col = 7; (7-col) + row < 8; col--)
diagNWstart[row*8 + col] = diagNWstart[(row-1)*8 + col - 1];
/* Calculate the bottom row. */
for (col = 6; col >= 0; col--)
diagNWstart[7*8 + col] = 7*8 + col;
/* Calculate the bottom left half of the board by copying the earlier
calculated value that's diagonally below.
Eg. diagNWstart[d2] == diagNWstart[e1] */
for (row = 6; row > 0; row--)
for (col = row - 1; col >= 0; col--)
diagNWstart[row*8 + col] = diagNWstart[(row+1)*8 + col + 1];
}
void set_attack_knight(bitboard *knight) {
int rad, kol, i, j;
int squares[12][12], temp[8][8];
/* Empty squares and knight. */
for (rad = 2; rad < 10; rad++)
for (kol = 2; kol < 10; kol++) {
knight[(rad-2)*8 + (kol-2)] = 0;
squares[rad][kol] = 0;
}
for (rad = 2; rad < 10; rad++)
for (kol = 2; kol < 10; kol++) {
squares[rad-2][kol+1] = 1;
squares[rad-1][kol+2] = 1;
squares[rad+1][kol+2] = 1;
squares[rad+2][kol+1] = 1;
squares[rad+2][kol-1] = 1;
squares[rad+1][kol-2] = 1;
squares[rad-1][kol-2] = 1;
squares[rad-2][kol-1] = 1;
for (i = 2; i < 10; i++)
for (j = 2; j < 10; j++)
temp[i-2][j-2] = squares[i][j];
for (i = 0; i < 8; i++)
for (j = 0; j < 8; j++)
if (temp[i][j])
knight[(rad-2)*8 + (kol-2)] = knight[(rad-2)*8+(kol-2)]
| square[i*8+j];
/* Empty squares. */
for (i = 2; i < 10; i++)
for (j = 2; j < 10; j++)
squares[i][j] = 0;
}
}
void set_attack_king(bitboard *king) {
int rad, kol, i, j;
int squares[12][12], temp[8][8];
/* Empty squares and king. */
for (rad = 2; rad < 10; rad++)
for (kol = 2; kol < 10; kol++) {
king[(rad-2)*8 + (kol-2)] = 0;
squares[rad][kol] = 0;
}
for (rad = 2; rad < 10; rad++)
for (kol = 2; kol < 10; kol++) {
squares[rad-1][kol+1] = 1;
squares[rad][kol+1] = 1;
squares[rad+1][kol+1] = 1;
squares[rad+1][kol] = 1;
squares[rad+1][kol-1] = 1;
squares[rad][kol-1] = 1;
squares[rad-1][kol-1] = 1;
squares[rad-1][kol] = 1;
for (i = 2; i < 10; i++)
for (j = 2; j < 10; j++)
temp[i-2][j-2] = squares[i][j];
for (i = 0; i < 8; i++)
for (j = 0; j < 8; j++)
if (temp[i][j])
king[(rad-2)*8 + (kol-2)] = king[(rad-2)*8+(kol-2)]
| square[i*8+j];
/* Empty squares. */
for (i = 2; i < 10; i++)
for (j = 2; j < 10; j++)
squares[i][j] = 0;
}
}
void set_attack_hslider(bitboard hslider[64][256]) {
int kol, occ, i, file;
/* Initialize to zero. */
for (i = 0; i < 64; i++)
for (kol = 0; kol < 256; kol++)
hslider[i][kol] = 0;
for (kol = 0; kol < 64; kol++) {
file = kol % 8;
for (occ = 0; occ < 256; occ++) {
if (file > 0) {
for (i = file - 1; i >= 0; i--) { //go to the left from current file
/* In this attack bitboard, the first encountered
piece should be capturable. */
hslider[kol][occ] = hslider[kol][occ] | square[kol + i - file];
if ((1 << i) & occ) //if we found a piece, then stop
break;
}
}
if (file < 7) {
for (i = file + 1; i < 8; i++) { //go to the right from current file
hslider[kol][occ] = hslider[kol][occ] | square[kol + i - file];
if ((1 << i) & occ) //if we found a piece, then stop
break;
}
}
}
}
}
void set_attack_vslider(bitboard vslider[64][256]) {
int kol, occ, i, rank;
/* Initialize to zero. */
for (i = 0; i < 64; i++)
for (kol = 0; kol < 256; kol++)
vslider[i][kol] = 0;
for (kol = 0; kol < 64; kol++) {
rank = kol / 8;
for (occ = 0; occ < 256; occ++) {
if (rank < 7) {
for (i = rank + 1; i < 8; i++) { //go south from the current rank
/* In this attack bitboard, the first encountered
piece should be capturable. */
vslider[kol][occ] = vslider[kol][occ] | square[kol + (i-rank)*8];
if ((1 << (7-i)) & occ) //if we found a piece, then stop
break;
}
}
if (rank > 0) {
for (i = rank - 1; i >= 0; i--) { //go north from the current piece
vslider[kol][occ] = vslider[kol][occ] | square[kol + (i-rank)*8];
if ((1 << (7-i)) & occ)
break;
}
}
}
}
}
void set_attack_sliderNE(bitboard sliderNE[64][256]) {
int kol, occ, file, i, j, rank;
/* Initialize to zero. */
for (i = 0; i < 64; i++)
for (j = 0; j < 256; j++)
sliderNE[i][j] = 0;
for (kol = 0; kol < 64; kol++) {
file = kol % 8;
rank = kol / 8;
for (occ = 0; occ < (1 << diagNE_length[kol]); occ++) {
if (file + rank < 8) { //if we are at the upper left half of the board
if (file > 0) {
j = 1;
/* Go southwest from the current square until you hit the side. */
for (i = file - 1; i >= 0; i--) {
/* In this attack bitboard, the first encountered
piece should be capturable. */
sliderNE[kol][occ] = sliderNE[kol][occ] | square[kol + j*7];
j++;
if ((1 << i) & occ) //if we found a piece, then stop
break;
}
}
if (file < diagNE_length[kol]) {
j = 1;
/* Go northeast from the current square until you hit the side. */
for (i = file + 1; i < diagNE_length[kol]; i++) {
sliderNE[kol][occ] = sliderNE[kol][occ] | square[kol - j*7];
j++;
if ((1 << i) & occ) //if we found a piece, then stop
break;
}
}
} else { //we are at the lower right half of the board
if (rank < 7) {
/* Go southwest from the current square until you hit the side. */
j = rank + 1; //j indicates which row we're at
for (i = file - 1; i >= (diagNE_start[kol] % 8); i--) {
sliderNE[kol][occ] = sliderNE[kol][occ] | square[j*8 + i];
if ((1 << (7-j)) & occ) //if we found a piece, then stop
break;
j++;
}
}
if (file < 7) {
/* Go northeast from the current square until you hit the side. */
j = rank - 1; //j indicates which row we're at
for (i = file + 1; i < 8; i++) {
sliderNE[kol][occ] = sliderNE[kol][occ] | square[j*8 + i];
if ((1 << (7 - j)) & occ)
break;
j--;
}
}
}
}
}
}
void set_attack_sliderNW(bitboard sliderNW[64][256]) {
int kol, occ, file, i, j, rank;
/* Initialize to zero. */
for (i = 0; i < 64; i++)
for (j = 0; j < 256; j++)
sliderNW[i][j] = 0;
for (kol = 0; kol < 64; kol++) {
file = kol % 8;
rank = kol / 8;
for (occ = 0; occ < (1 << diagNW_length[kol]); occ++) {
if ((7-file) + rank < 8) { //if we are at the upper right half of the board
if (file < 7) {
j = 1;
/* Go southeast from the current square until you hit the side. */
for (i = file + 1; i <= 7; i++) {
/* In this attack bitboard, the first encountered piece should
be capturable. */
sliderNW[kol][occ] = sliderNW[kol][occ] | square[kol + j*9];
j++;
if ((1 << (7-i)) & occ) //if we found a piece, then stop
break;
}
}
if (rank > 0) {
j = 1;
/* Go northwest from the current square until you hit the side. */
for (i = file - 1; (7-i) < diagNW_length[kol]; i--) {
sliderNW[kol][occ] = sliderNW[kol][occ] | square[kol - j*9];
j++;
if ((1 << (7-i)) & occ) //if we found a piece, then stop
break;
}
}
} else { //we are at the lower left half of the board
if (rank < 7) {
/* Go southeast from the current square until you hit the side. */
j = rank + 1; //j indicates which row we're at
for (i = file + 1; i <= (diagNW_start[kol] % 8); i++) {
sliderNW[kol][occ] = sliderNW[kol][occ] | square[j*8 + i];
if ((1 << (7-j)) & occ) //if we found a piece, then stop
break;
j++;
}
}
if (file > 0) {
/* Go northwest from the current square until you hit the side. */
j = rank - 1; //j indicates which row we're at
for (i = file - 1; i >= 0; i--) {
sliderNW[kol][occ] = sliderNW[kol][occ] | square[j*8 + i];
if ((1 << (7 - j)) & occ)
break;
j--;
}
}
}
}
}
}
/* The attack bitboard for the pawns represent the squares to which a
pawn can attack, and not the squares it can go to without a capture.
Normally piece color is irrelevant as far as the attack bitboard
is concerned. The exception is handing of the pawns, where they move
in opposite directions. */
void set_attack_pawn(bitboard pawn[2][64]) {
int rad, kol, i, j;
int wsquares[12][12], bsquares[12][12], wtemp[8][8], btemp[8][8];
/* Empty squares and pawn. */
for (rad = 2; rad < 10; rad++)
for (kol = 2; kol < 10; kol++) {
pawn[WHITE][(rad-2)*8 + (kol-2)] = 0;
pawn[BLACK][(rad-2)*8 + (kol-2)] = 0;
wsquares[rad][kol] = 0;
bsquares[rad][kol] = 0;
}
for (rad = 2; rad < 10; rad++)
for (kol = 2; kol < 10; kol++) {
wsquares[rad-1][kol-1] = 1;
wsquares[rad-1][kol+1] = 1;
bsquares[rad+1][kol-1] = 1;
bsquares[rad+1][kol+1] = 1;
for (i = 2; i < 10; i++)
for (j = 2; j < 10; j++) {
wtemp[i-2][j-2] = wsquares[i][j];
btemp[i-2][j-2] = bsquares[i][j];
}
for (i = 0; i < 8; i++)
for (j = 0; j < 8; j++) {
if (wtemp[i][j])
pawn[WHITE][(rad-2)*8 + (kol-2)] |= square[i*8+j];
if (btemp[i][j])
pawn[BLACK][(rad-2)*8 + (kol-2)] |= square[i*8+j];
}
/* Empty squares. */
for (i = 2; i < 10; i++)
for (j = 2; j < 10; j++) {
wsquares[i][j] = 0;
bsquares[i][j] = 0;
}
}
}
/* The defense-bitboards for the pawns can be used to answer questions
such as "What pawns are defending square e5?" */
void set_defense_pawn(bitboard pawn[2][64]) {
int rad, kol, i, j;
int wsquares[12][12], bsquares[12][12], wtemp[8][8], btemp[8][8];
/* Empty squares and pawn. */
for (rad = 2; rad < 10; rad++)
for (kol = 2; kol < 10; kol++) {
pawn[WHITE][(rad-2)*8 + (kol-2)] = 0;