Alpha Testing of CCBox2D pod
This project ports across all the c++ sample code for box2d from cocos2d-iphone. This is a work in progress.
In App Delegate
// switch this to run normal box2d demos if (0){ [scene addChild: [MenuLayer menuWithEntryID:0]]; }else{ [scene addChild: [[CCBox2DView alloc] initWithEntryID:0]]; }
Hook into callbacks on touch / start collision / end collision
platform :ios, '5.0'
# Using the Default
pod 'box2d'
pod 'cocos2d'
pod 'CCBox2D' , :podspec => 'https://raw.github.com/jdp-global/CCBox2D/master/CCBox2D.podspec'
create ports of demo sample code across. Stabilise Pod