A Bdd Kata
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This is an outline for a BDD Kata... its in beta now. so it probably sucks.

Rules of the game.

2 Pieces
White Pawn
Black Knight
Placed anywhere on board
Up to 2 rounds of moves
Game is either won( a piece is taken)
Or drawn


1. When applying the scenarios did you think there was enough specification to fulfil the rules of the game?
2. Did you make any design assumptions not in the game.
3. How did you approach your design/Describe your design.
4. Did you use any metaphors to construct the system.
5. Did you feel that the specs lead you to design the system in a particular way?