Releases: johnnylam88/moounit-1-0
Releases · johnnylam88/moounit-1-0
6
5
MooUnit-1.0
5 (2018-11-28)
- Bump the minor version to 5 for release.
- Add new method :IsGroupUnit(unit) to test for a valid group unit.
- Document renamed functions.
4
MooUnit-1.0
4 (2018-11-22)
- Bump the minor version to 4 for release.
- Rename GetOwnerByGUID() to GetOwnerGUIDByGUID() for clarity.
Alias GetOwnerByGUID to GetOwnerGUIDByGUID and mark it for
deprecation in a future release. - Slight improvement to comment for IterateRoster().
- Rename UnitInGroup() to IsGUIDInGroup() for clarity.
Alias UnitInGroup to IsGUIDInGroup and mark it for deprecation in
a future release.
3
MooUnit-1.0
3 (2018-11-18)
- Bump the minor version to 3 for release.
- Defer firing MooUnit_UnitChanged when updating the roster.
Wait until the mappings for the entire roster have been updated
before firing the MooUnit_UnitChanged messages for the updated
roster units. This ensures all the mappings are correct for the
whole roster before running any event handlers.
2
MooUnit-1.0
2 (2018-11-13)
- Bump the minor version to 2 for release.
- Add a new method :UnitInGroup() to test for group membership.
- Improve the documentation of the argument and return types.
- Slightly optimize the check for whether a unit is the player.
- Give temporary unit IDs a lower priority.
Give "permanent" unit IDs like group, boss, or arena unit IDs a
higher priority than temporary unit IDs like "target" or "focus".
This makes :GetUnitByGUID() return more stable unit IDs. - Add empty line to help with CurseForge's Markdown-to-HTML.
- Add WoWInterface project ID for use by packager/release.sh.
1
MooUnit-1.0
1 (2018-10-31)
- Initial import of MooUnit-1.0.
MooUnit-1.0 is a library that provides mappings between GUIDs, unit
IDs, and names.