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simple_gdl_ggp

Generally, Pablo calculates the minimax value of states. However, we have added the following improvements over naive minimax:

  • alpha-beta pruning
  • iterative deepening
  • transposition table
  • 'entropic heuristic' (In case we can not reach a leaf node, we use the number of legal moves available as an estimate for the goodness of a state.)
  • loop prevention (If we are in a loop, which happened several times with the reference player in the game Balone, we add the move that would continue the loop to a blacklist and do not consider it next time.)

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