Skip to content

Commit

Permalink
Properly parse bleed-related behaviours when exporting sprite atlases
Browse files Browse the repository at this point in the history
  • Loading branch information
Jon Gill committed Feb 28, 2023
1 parent c42d91b commit 7433354
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Packages/com.jonagill.deckard/Runtime/DeckAsset.cs
Original file line number Diff line number Diff line change
Expand Up @@ -453,7 +453,7 @@ private void ExportCardImagesInternal(string path, bool includeBleed, bool respe
var exportParams = new ExportParams()
{
ExportType = ExportType.Sheet,
IncludeBleeds = true,
IncludeBleeds = showCardBleeds,
};

void ExportSheetAndClearScopes()
Expand Down
2 changes: 1 addition & 1 deletion Packages/com.jonagill.deckard/package.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "com.jonagill.deckard",
"description": "A tool for using Unity's UI system to lay out and export decks of cards to PNG files, printable pages, and sprite atlases.",
"version": "0.1.4",
"version": "0.1.5",
"unity": "2019.2",
"displayName": "Deckard"
}

0 comments on commit 7433354

Please sign in to comment.