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This is an issue I encountered while trying to get a build working on quest 2 (android). It did not include the animation blueprint which contained the UBIK node.
By adding
"SupportedTargetPlatforms":["Win64","Android"]
to the UBIKSolver.uplugin I got it included in the build for Windows (HTC-Vive) and Android (Oculus Quest 2) on UE 5.1.1.
The text was updated successfully, but these errors were encountered:
magerbeton
added a commit
to magerbeton/UBIKSolver
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this issue
Mar 19, 2023
This is an issue I encountered while trying to get a build working on quest 2 (android). It did not include the animation blueprint which contained the UBIK node.
By adding
to the UBIKSolver.uplugin I got it included in the build for Windows (HTC-Vive) and Android (Oculus Quest 2) on UE 5.1.1.
The text was updated successfully, but these errors were encountered: