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README.md

Pearls of Wisdom

Pearls of Wisdom is a roguelike game -- it is single-player, keyboard controlled, and non-real-time. Each game you play, the dungeons will be different, though they are persistent within a single game.

You play an adventurer, exploring levels, fighting monsters, and collecting items. The goal is to collect the eight pearls of wisdom, each one guarded by a monster deep in a dungeon.

Features

  • Five different character classes to play.
  • You can have a pet, and either control it yourself, or let the computer auto-play it.
  • Smart pickup and optimization of equipment.
  • Socketed items allow you to customize your weapons and armor.
  • Ranged weapons and spells.
  • Running.
  • Stores (but they don't buy items, so you don't need to worry about keeping useless items for gold).
  • Outside world and multiple dungeons and towns with different dungeon generation styles.
  • No permadeath; games are saved when resting in an inn.
  • Graphical interface, can be resized and use different fonts.
  • Keyboard control only. Keyset inspired by Angband, but simplified.
  • In-game help.

Screenshots

FAQ

Q: How do I run it?

A: You will need Java 8 or later on your computer to run Pearls of Wisdom. Once you have it, just double-click the .jar file.

Additionally, you can run PoW through the command line, and specify a custom font.
For example:

java pow-1.0.0-jar-with-dependencies.jar -Dfont.name="Helvetica" -Dfont.size=14

Q: Oops, something's wrong. I think I found a bug. Or, I have some feedback to make the game better.

A: Open a ticket at https://github.com/jonathanacross/pow/issues

Q: Where are my games stored?

A: In ~/.pearls_of_wisdom/save. (~ is your home directory).

Developer Information

PoW is written in Java. If you are building from source, you can compile it using the command

mvn clean compile assembly:single

This will create a jar file in the target directory which you can double-click to start.

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