Pearls of Wisdom is a roguelike game -- it is single-player, keyboard controlled, and non-real-time. Each game you play, the dungeons will be different, though they are persistent within a single game.
You play an adventurer, exploring levels, fighting monsters, and collecting items. The goal is to collect the eight pearls of wisdom, each one guarded by a monster deep in a dungeon.
- Five different character classes to play.
- You can have a pet, and either control it yourself, or let the computer auto-play it.
- Smart pickup and optimization of equipment.
- Socketed items allow you to customize your weapons and armor.
- Ranged weapons and spells.
- Running.
- Stores (but they don't buy items, so you don't need to worry about keeping useless items for gold).
- Outside world and multiple dungeons and towns with different dungeon generation styles.
- No permadeath; games are saved when resting in an inn.
- Graphical interface, can be resized and use different fonts.
- Keyboard control only. Keyset inspired by Angband, but simplified.
- In-game help.
Q: How do I run it?
A: You will need Java 8 or later on your computer to run Pearls of Wisdom. Once you have it, just double-click the .jar file.
Additionally, you can run PoW through the command line, and specify a custom font.
For example:
java pow-1.0.0-jar-with-dependencies.jar -Dfont.name="Helvetica" -Dfont.size=14
Q: Oops, something's wrong. I think I found a bug. Or, I have some feedback to make the game better.
A: Open a ticket at https://github.com/jonathanacross/pow/issues
Q: Where are my games stored?
A: In ~/.pearls_of_wisdom/save
. (~ is your home directory).
PoW is written in Java. If you are building from source, you can compile it using the command
mvn clean compile assembly:single
This will create a jar file in the target directory which you can double-click to start.