Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
0 parents
commit 51aca41
Showing
3 changed files
with
292 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,22 @@ | ||
# Auto detect text files and perform LF normalization | ||
* text=auto | ||
|
||
# Custom for Visual Studio | ||
*.cs diff=csharp | ||
*.sln merge=union | ||
*.csproj merge=union | ||
*.vbproj merge=union | ||
*.fsproj merge=union | ||
*.dbproj merge=union | ||
|
||
# Standard to msysgit | ||
*.doc diff=astextplain | ||
*.DOC diff=astextplain | ||
*.docx diff=astextplain | ||
*.DOCX diff=astextplain | ||
*.dot diff=astextplain | ||
*.DOT diff=astextplain | ||
*.pdf diff=astextplain | ||
*.PDF diff=astextplain | ||
*.rtf diff=astextplain | ||
*.RTF diff=astextplain |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,215 @@ | ||
################# | ||
## Eclipse | ||
################# | ||
|
||
*.pydevproject | ||
.project | ||
.metadata | ||
bin/ | ||
tmp/ | ||
*.tmp | ||
*.bak | ||
*.swp | ||
*~.nib | ||
local.properties | ||
.classpath | ||
.settings/ | ||
.loadpath | ||
|
||
# External tool builders | ||
.externalToolBuilders/ | ||
|
||
# Locally stored "Eclipse launch configurations" | ||
*.launch | ||
|
||
# CDT-specific | ||
.cproject | ||
|
||
# PDT-specific | ||
.buildpath | ||
|
||
|
||
################# | ||
## Visual Studio | ||
################# | ||
|
||
## Ignore Visual Studio temporary files, build results, and | ||
## files generated by popular Visual Studio add-ons. | ||
|
||
# User-specific files | ||
*.suo | ||
*.user | ||
*.sln.docstates | ||
|
||
# Build results | ||
|
||
[Dd]ebug/ | ||
[Rr]elease/ | ||
x64/ | ||
build/ | ||
[Bb]in/ | ||
[Oo]bj/ | ||
|
||
# MSTest test Results | ||
[Tt]est[Rr]esult*/ | ||
[Bb]uild[Ll]og.* | ||
|
||
*_i.c | ||
*_p.c | ||
*.ilk | ||
*.meta | ||
*.obj | ||
*.pch | ||
*.pdb | ||
*.pgc | ||
*.pgd | ||
*.rsp | ||
*.sbr | ||
*.tlb | ||
*.tli | ||
*.tlh | ||
*.tmp | ||
*.tmp_proj | ||
*.log | ||
*.vspscc | ||
*.vssscc | ||
.builds | ||
*.pidb | ||
*.log | ||
*.scc | ||
|
||
# Visual C++ cache files | ||
ipch/ | ||
*.aps | ||
*.ncb | ||
*.opensdf | ||
*.sdf | ||
*.cachefile | ||
|
||
# Visual Studio profiler | ||
*.psess | ||
*.vsp | ||
*.vspx | ||
|
||
# Guidance Automation Toolkit | ||
*.gpState | ||
|
||
# ReSharper is a .NET coding add-in | ||
_ReSharper*/ | ||
*.[Rr]e[Ss]harper | ||
|
||
# TeamCity is a build add-in | ||
_TeamCity* | ||
|
||
# DotCover is a Code Coverage Tool | ||
*.dotCover | ||
|
||
# NCrunch | ||
*.ncrunch* | ||
.*crunch*.local.xml | ||
|
||
# Installshield output folder | ||
[Ee]xpress/ | ||
|
||
# DocProject is a documentation generator add-in | ||
DocProject/buildhelp/ | ||
DocProject/Help/*.HxT | ||
DocProject/Help/*.HxC | ||
DocProject/Help/*.hhc | ||
DocProject/Help/*.hhk | ||
DocProject/Help/*.hhp | ||
DocProject/Help/Html2 | ||
DocProject/Help/html | ||
|
||
# Click-Once directory | ||
publish/ | ||
|
||
# Publish Web Output | ||
*.Publish.xml | ||
*.pubxml | ||
|
||
# NuGet Packages Directory | ||
## TODO: If you have NuGet Package Restore enabled, uncomment the next line | ||
#packages/ | ||
|
||
# Windows Azure Build Output | ||
csx | ||
*.build.csdef | ||
|
||
# Windows Store app package directory | ||
AppPackages/ | ||
|
||
# Others | ||
sql/ | ||
*.Cache | ||
ClientBin/ | ||
[Ss]tyle[Cc]op.* | ||
~$* | ||
*~ | ||
*.dbmdl | ||
*.[Pp]ublish.xml | ||
*.pfx | ||
*.publishsettings | ||
|
||
# RIA/Silverlight projects | ||
Generated_Code/ | ||
|
||
# Backup & report files from converting an old project file to a newer | ||
# Visual Studio version. Backup files are not needed, because we have git ;-) | ||
_UpgradeReport_Files/ | ||
Backup*/ | ||
UpgradeLog*.XML | ||
UpgradeLog*.htm | ||
|
||
# SQL Server files | ||
App_Data/*.mdf | ||
App_Data/*.ldf | ||
|
||
############# | ||
## Windows detritus | ||
############# | ||
|
||
# Windows image file caches | ||
Thumbs.db | ||
ehthumbs.db | ||
|
||
# Folder config file | ||
Desktop.ini | ||
|
||
# Recycle Bin used on file shares | ||
$RECYCLE.BIN/ | ||
|
||
# Mac crap | ||
.DS_Store | ||
|
||
|
||
############# | ||
## Python | ||
############# | ||
|
||
*.py[co] | ||
|
||
# Packages | ||
*.egg | ||
*.egg-info | ||
dist/ | ||
build/ | ||
eggs/ | ||
parts/ | ||
var/ | ||
sdist/ | ||
develop-eggs/ | ||
.installed.cfg | ||
|
||
# Installer logs | ||
pip-log.txt | ||
|
||
# Unit test / coverage reports | ||
.coverage | ||
.tox | ||
|
||
#Translations | ||
*.mo | ||
|
||
#Mr Developer | ||
.mr.developer.cfg |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,55 @@ | ||
Sintel The Game | ||
Alpha 0.2 | ||
|
||
Changelog | ||
|
||
------------------------------------------------ | ||
New in 0.2 | ||
|
||
- New Docks Level | ||
- New Desert Level | ||
- Added Tundra Level | ||
- Added torch item | ||
- Revamped combat | ||
- Enemy AI reworked | ||
- Added Wing Nip enemy | ||
- Added Rock Snake enemy | ||
- Reworked & revamped HUD | ||
- New credits screen | ||
- Reworked opening | ||
- Difficulty setting now works | ||
- The game now has a proper font | ||
- Added building LOD models | ||
- Optimized buildings + assets with collision meshes | ||
- The game will detect desktop resolution on first run and use that - custom resolutions still work | ||
- The TAB key now displays the current objective | ||
- Added MUCH better camera collision | ||
- Added SSAO & option in the menu | ||
- Camera no longer goes through buildings | ||
- Can take a screenshot with F12 | ||
- Small tweaks to the menu | ||
- Menu XML loading optimized | ||
- Increased quality of intro videos | ||
- Got rid of unneccessary collision in the HUD | ||
- Added support for more screen resolutions | ||
- Added fade-in & out functionality to the HUD | ||
- Got rid of old unused textures + assets | ||
- Added <include film> tag to menu XML | ||
- Menu now loads button text via XML | ||
- Made the menu font less pixely | ||
- Slowed down camera zoom | ||
- Cleaned up loading screen code | ||
- Dialog text is centered better | ||
- Updated extras menu - more dynamic | ||
- Pressing any key now skips the whole menu intro | ||
- Added fade out to the menu | ||
- Windows stand-alone now launches with console for debug purposes | ||
- Cleaned up player logic | ||
|
||
------------------------------------------------- | ||
New in 0.1.1 | ||
|
||
- Fixed XML reference issue in the menu on Linux | ||
- Added music to the docks level | ||
- Fixed code error with the HUD | ||
- Added sintel_the_game.blend |