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creating repo

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jonburesh committed Sep 6, 2013
0 parents commit 51aca41837abce5cf3e162b415eeab1e260f2287
Showing with 292 additions and 0 deletions.
  1. +22 −0 .gitattributes
  2. +215 −0 .gitignore
  3. +55 −0 changelog.txt
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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
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#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
*.pubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#############
## Windows detritus
#############
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac crap
.DS_Store
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist/
build/
eggs/
parts/
var/
sdist/
develop-eggs/
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg
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Sintel The Game
Alpha 0.2
Changelog
------------------------------------------------
New in 0.2
- New Docks Level
- New Desert Level
- Added Tundra Level
- Added torch item
- Revamped combat
- Enemy AI reworked
- Added Wing Nip enemy
- Added Rock Snake enemy
- Reworked & revamped HUD
- New credits screen
- Reworked opening
- Difficulty setting now works
- The game now has a proper font
- Added building LOD models
- Optimized buildings + assets with collision meshes
- The game will detect desktop resolution on first run and use that - custom resolutions still work
- The TAB key now displays the current objective
- Added MUCH better camera collision
- Added SSAO & option in the menu
- Camera no longer goes through buildings
- Can take a screenshot with F12
- Small tweaks to the menu
- Menu XML loading optimized
- Increased quality of intro videos
- Got rid of unneccessary collision in the HUD
- Added support for more screen resolutions
- Added fade-in & out functionality to the HUD
- Got rid of old unused textures + assets
- Added <include film> tag to menu XML
- Menu now loads button text via XML
- Made the menu font less pixely
- Slowed down camera zoom
- Cleaned up loading screen code
- Dialog text is centered better
- Updated extras menu - more dynamic
- Pressing any key now skips the whole menu intro
- Added fade out to the menu
- Windows stand-alone now launches with console for debug purposes
- Cleaned up player logic
-------------------------------------------------
New in 0.1.1
- Fixed XML reference issue in the menu on Linux
- Added music to the docks level
- Fixed code error with the HUD
- Added sintel_the_game.blend

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