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lib/characters/cave_troll_realtime/cave_troll_realtime_rig_animation.blend
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import troll_scripts.troll_ai |
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lib/characters/cave_troll_realtime/troll_scripts/troll_ai.py
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#Status 1 = Idle, 2 = Patrol, 3 = Watch, 4 = Chase, 5 = Attack | |||
#Alert Level 1 = Normal, 2 = Watch auto, 3 = Attack auto, 4 = High Alert attack all | |||
import random as rand | |||
import bge | |||
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cont = bge.logic.getCurrentController() | |||
own = cont.owner | |||
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Player = bge.logic.getCurrentScene().objects["PlayerCol"] | |||
PlayerStats = bge.logic.getCurrentScene().objects["PlayerStats"] | |||
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def RanAttack(): | |||
actionlist = ['attack1','attack2','attack3'] | |||
action = rand.choice(actionlist) | |||
frames = 0 | |||
if action =='attack1': | |||
frames = 15 | |||
if action =='attack2': | |||
frames = 52 | |||
if action =='attack3': | |||
frames = 40 | |||
return action, frames | |||
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def Choice(): | |||
attackornot = rand.choice([True,False]) | |||
return attackornot | |||
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def Attack(): | |||
PlayerStats['chp'] -= damage(own['elvl'], own['eatk'],PlayerStats['def'],own['type']) | |||
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#Damage calculation :O | |||
def damage(lvl, atk, defen, type): | |||
#Lvl = the player's level | |||
#Atk = the player's attack stat | |||
#Defen = the victim's defense stat | |||
#Type = the type of enemy. used for bosses / special enemies | |||
rando = rand.randrange(217,255) | |||
dmg = (((2 * lvl +10) *atk )/defen) *type *rando /255 | |||
return dmg | |||
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def main(): | |||
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playeratk = cont.sensors['playeratk'] | |||
track = cont.actuators['track'] | |||
playernear = cont.sensors['playernear'] | |||
imhit = cont.sensors['imhit'] | |||
hit = cont.actuators['hit'] | |||
dead = cont.actuators['dead'] | |||
sendexp = cont.actuators['sendexp'] | |||
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#Actions | |||
idle = cont.actuators['idle'] | |||
walk = cont.actuators['walk'] | |||
death = cont.actuators['death'] | |||
move = cont.actuators['move'] | |||
attack1 = cont.actuators['attack1'] | |||
attack2 = cont.actuators['attack2'] | |||
attack3 = cont.actuators['attack3'] | |||
rem_par = cont.actuators['rem_par'] | |||
troll_dead = cont.actuators['troll_dead'] | |||
rig = cont.actuators['attack1'].owner | |||
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print (own['status']) | |||
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#Idle | |||
if own['status']==1: | |||
cont.activate(idle) | |||
cont.deactivate(track) | |||
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#Chase | |||
if own['status']==2: | |||
own['speed']=5 | |||
track.object = Player | |||
cont.activate(track) | |||
cont.activate(walk) | |||
cont.activate(move) | |||
cont.deactivate(attack1) | |||
cont.deactivate(attack2) | |||
cont.deactivate(attack3) | |||
cont.deactivate(idle) | |||
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#Gotcha | |||
if own['status']==3: | |||
if not playernear.positive and own['wait']==False: | |||
own['status']=2 | |||
if own['Attack']==False: | |||
cont.activate(idle) | |||
pass | |||
else: | |||
cont.deactivate(idle) | |||
pass | |||
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#Was hit | |||
if imhit.positive and own['status']!=4: | |||
cont.activate(hit) | |||
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#Pause re-actions | |||
if own['wait']==True: | |||
own['wtime']+=1 | |||
if own['wtime']>50: | |||
own['wtime']=0 | |||
own['wait']=False | |||
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#Deal with hp | |||
if own['hp'] <=5 and own['dead']==False: | |||
own['hp'] =0 | |||
cont.activate(death) | |||
#cont.activate(rem_par) | |||
#cont.activate(sendexp) | |||
own['dead']=True | |||
cont.deactivate(attack1) | |||
cont.deactivate(attack2) | |||
cont.deactivate(attack3) | |||
cont.deactivate(walk) | |||
cont.deactivate(move) | |||
cont.deactivate(idle) | |||
own['status']=4 | |||
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if own['dead']==True: | |||
if rig['dead']==24: | |||
cont.deactivate(attack1) | |||
cont.deactivate(attack2) | |||
cont.deactivate(attack3) | |||
cont.deactivate(walk) | |||
cont.deactivate(move) | |||
cont.deactivate(track) | |||
cont.deactivate(idle) | |||
cont.activate(rem_par) | |||
cont.activate(dead) | |||
cont.activate(troll_dead) | |||
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#Player is in line of sight | |||
if playernear.positive and own['dead']!=True: | |||
own['wait']=True | |||
if own['status']==2: | |||
own['status']=3 | |||
if own['status']==3: | |||
cont.deactivate(move) | |||
cont.deactivate(walk) | |||
cont.activate(idle) | |||
if own['Attack']!=True: | |||
own['atime']+=1 | |||
if own['atime']>=100: | |||
own['atime']=0 | |||
own['Attack']= Choice() | |||
if own['Attack']==True: | |||
reply, totalframes = RanAttack() | |||
cont.activate(reply) | |||
own['atime']=0 | |||
if rig['frame']==totalframes: | |||
Attack() | |||
rig['frame'] =0 | |||
own['Attack']=False |
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lib/characters/cave_troll_realtime/troll_sound/cave/ambient_cave_water.wav
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lib/characters/cave_troll_realtime/troll_sound/cave/bubbling water.wav
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