Data factory parser for make a complex rpg game with pixijs.
- Convert PIXI element or obj into valide Parsed for JSON
- Track and access obj data everywhere
- customised preset for pixijs and plugins without circular error.
Factory.circulars = Factory.CIRCULARS.ALL;
Factory.flatters = Factory.FLATTERS.ALL;
Factory.mappers = Factory.MAPPERS.Points;
const container = new PIXI.Container();
const factory = new Factory(container);
console.log(factory);
console.log(JSON.stringify(factory,null,"/t"));
Parameter
- Factory.circulars - Know propreties with circular reference
- Factory.flatters - Parent propreties to flatt in factoryPoint
- Factory.mappers - Custom mapper for propreties names
Preset avaible
- Projection -
['euler','proj','legacy','local']
- Observable -
['cb','scope','world',"position","pivot","scale","skew"]
Set circular with all preset only
Factory.circulars = Factory.CIRCULARS.ALL; // include preset Observable,Projection
Set circular with pixi-Projection and some custom
Factory.circulars = [...Factory.CIRCULARS.Projection,"custom1","custom."]; // include only Projection and preset
Preset avaible
- Observable -
["position","pivot","scale","skew"]
- Display -
["renderable","visible","zOrder","alpha","interactive","tint"]
- Projection3d -
["euler","position3d","pivot3d","scale3d","proj"]
Set flatters with all presets
Factory.circulars = Factory.FLATTERS.ALL;
custom flatters with preset
Factory.circulars = [...Factory.FLATTERS.Observable,"zOrder"];
Preset avaible
- Points -
{_x:'x',_y:'y',_z:'z',_affine:'affine'}
Set mappers with pixi points
Factory.mappers = Factory.MAPPERS.Points;
custom mappers with preset points
Factory.circulars = {_foo:'foo',...Factory.MAPPERS.Points};
- add preset -
pixiv5, pixi-display, pixi-heavens, pixi-filters and mode..
- optimize mode codes
- add hash integrity checker