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Closed #13, Author to Bohemia Interactive for Black Textures, Added c…
…omments with in-game vanilla names to Core
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class TransportBackpacks { | ||
// Custom | ||
class _xx_B_AssaultPack_rgr { \ | ||
backpack = "B_AssaultPack_rgr"; | ||
count = 4; | ||
}; | ||
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// Inherited | ||
class _xx_B_Parachute { | ||
backpack = "B_Parachute"; | ||
count = 3; | ||
}; | ||
}; | ||
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class TransportMagazines { | ||
// Custom | ||
class xx_NLAW_F { | ||
magazine = "NLAW_F"; | ||
count = 8; | ||
}; | ||
class _xx_30Rnd_65x39_caseless_mag { | ||
magazine = "30Rnd_65x39_caseless_mag"; | ||
count = 72; | ||
}; | ||
class _xx_100Rnd_65x39_caseless_mag_Tracer { | ||
magazine = "100Rnd_65x39_caseless_mag_Tracer"; | ||
count = 16; | ||
}; | ||
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// Inherited | ||
class _xx_16Rnd_9x21_Mag { | ||
magazine = "16Rnd_9x21_Mag"; | ||
count = 12; | ||
}; | ||
class _xx_1Rnd_HE_Grenade_shell { | ||
magazine = "1Rnd_HE_Grenade_shell"; | ||
count = 12; | ||
}; | ||
class _xx_1Rnd_Smoke_Grenade_shell { | ||
magazine = "1Rnd_Smoke_Grenade_shell"; | ||
count = 4; | ||
}; | ||
class _xx_1Rnd_SmokeRed_Grenade_shell { | ||
magazine = "1Rnd_SmokeRed_Grenade_shell"; | ||
count = 4; | ||
}; | ||
class _xx_30Rnd_9x21_Mag { | ||
magazine = "30Rnd_9x21_Mag"; | ||
count = 12; | ||
}; | ||
class _xx_chemlight_red { | ||
magazine = "chemlight_red"; | ||
count = 12; | ||
}; | ||
class _xx_HandGrenade { | ||
magazine = "HandGrenade"; | ||
count = 12; | ||
}; | ||
class _xx_Laserbatteries { | ||
magazine = "Laserbatteries"; | ||
count = 4; | ||
}; | ||
class _xx_MiniGrenade { | ||
magazine = "MiniGrenade"; | ||
count = 12; | ||
}; | ||
class _xx_SmokeShell { | ||
magazine = "SmokeShell"; | ||
count = 4; | ||
}; | ||
class _xx_SmokeShellRed { | ||
magazine = "SmokeShellRed"; | ||
count = 4; | ||
}; | ||
class _xx_UGL_FlareRed_F { | ||
magazine = "UGL_FlareRed_F"; | ||
count = 4; | ||
}; | ||
class _xx_UGL_FlareYellow_F { | ||
magazine = "UGL_FlareYellow_F"; | ||
count = 4; | ||
}; | ||
}; | ||
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class TransportWeapons { | ||
// Custom | ||
class _xx_launch_NLAW_F { | ||
weapon = "launch_NLAW_F"; | ||
count = 2; | ||
}; | ||
class _xx_arifle_MX_F { | ||
weapon = "arifle_MX_F"; | ||
count = 4; | ||
}; | ||
class _xx_arifle_MX_SW_F { | ||
weapon = "arifle_MX_SW_F"; | ||
count = 4; | ||
}; | ||
}; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,101 @@ | ||
class TransportBackpacks { | ||
// Custom | ||
class _xx_B_FieldPack_oli { \ | ||
backpack = "B_FieldPack_oli"; | ||
count = 4; | ||
}; | ||
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// Inherited | ||
class _xx_B_Parachute { | ||
backpack = "B_Parachute"; | ||
count = 3; | ||
}; | ||
}; | ||
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class TransportMagazines { | ||
// Custom | ||
class xx_NLAW_F { | ||
magazine = "NLAW_F"; | ||
count = 8; | ||
}; | ||
class _xx_30Rnd_556x45_Stanag { | ||
magazine = "30Rnd_556x45_Stanag"; | ||
count = 96; | ||
}; | ||
class _xx_200Rnd_65x39_cased_Box_Tracer { | ||
magazine = "200Rnd_65x39_cased_Box_Tracer"; | ||
count = 8; | ||
}; | ||
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// Inherited | ||
class _xx_16Rnd_9x21_Mag { | ||
magazine = "16Rnd_9x21_Mag"; | ||
count = 12; | ||
}; | ||
class _xx_1Rnd_HE_Grenade_shell { | ||
magazine = "1Rnd_HE_Grenade_shell"; | ||
count = 12; | ||
}; | ||
class _xx_1Rnd_Smoke_Grenade_shell { | ||
magazine = "1Rnd_Smoke_Grenade_shell"; | ||
count = 4; | ||
}; | ||
class _xx_1Rnd_SmokeRed_Grenade_shell { | ||
magazine = "1Rnd_SmokeRed_Grenade_shell"; | ||
count = 4; | ||
}; | ||
class _xx_30Rnd_9x21_Mag { | ||
magazine = "30Rnd_9x21_Mag"; | ||
count = 12; | ||
}; | ||
class _xx_chemlight_red { | ||
magazine = "chemlight_red"; | ||
count = 12; | ||
}; | ||
class _xx_HandGrenade { | ||
magazine = "HandGrenade"; | ||
count = 12; | ||
}; | ||
class _xx_Laserbatteries { | ||
magazine = "Laserbatteries"; | ||
count = 4; | ||
}; | ||
class _xx_MiniGrenade { | ||
magazine = "MiniGrenade"; | ||
count = 12; | ||
}; | ||
class _xx_SmokeShell { | ||
magazine = "SmokeShell"; | ||
count = 4; | ||
}; | ||
class _xx_SmokeShellRed { | ||
magazine = "SmokeShellRed"; | ||
count = 4; | ||
}; | ||
class _xx_UGL_FlareRed_F { | ||
magazine = "UGL_FlareRed_F"; | ||
count = 4; | ||
}; | ||
class _xx_UGL_FlareYellow_F { | ||
magazine = "UGL_FlareYellow_F"; | ||
count = 4; | ||
}; | ||
}; | ||
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class TransportWeapons { | ||
// Custom | ||
class _xx_launch_NLAW_F { | ||
weapon = "launch_NLAW_F"; | ||
count = 2; | ||
}; | ||
class _xx_arifle_Mk20_F { | ||
weapon = "arifle_Mk20_F"; | ||
count = 6; | ||
}; | ||
class _xx_LMG_Mk200_F { | ||
weapon = "LMG_Mk200_F"; | ||
count = 4; | ||
}; | ||
}; |
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