forked from facebook/facebook-sdk-for-unity
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Assembly-CSharp.csproj
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/
Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{C1B615ED-83BA-E9B3-B9E3-D8DB14417413}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_5_6_7;UNITY_5_6;UNITY_5;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;ENABLE_VIDEO;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_VR;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets/FacebookSDK/Examples/Mobile/Scripts/ConsoleBase.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Mobile/Scripts/LogView.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Mobile/Scripts/MenuBase.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Mobile/Scripts/SubMenus/AccessTokenMenu.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Mobile/Scripts/SubMenus/AppEvents.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Mobile/Scripts/SubMenus/AppLinks.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Mobile/Scripts/SubMenus/AppRequests.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Mobile/Scripts/SubMenus/DialogShare.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Mobile/Scripts/SubMenus/GraphRequest.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Mobile/Scripts/SubMenus/MainMenu.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Mobile/Scripts/SubMenus/Pay.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Mobile/Scripts/SubMenus/Subscription.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Mobile/Scripts/SubMenus/TournamentsMenu.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Mobile/Scripts/SubMenus/UploadToMediaLibrary.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Mobile/Scripts/UIInputHelper.cs" />
<None Include="Assets\PlayServicesResolver\Editor\play-services-resolver_v1.2.135.0.txt" />
<None Include="Assets\FacebookSDK\Plugins\Editor\Dependencies.xml" />
<Compile Include="Assets/FacebookSDK/Examples/Windows/FBWindowsA2UNotificationsManager.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Windows/FBWindowsADSManager.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Windows/FBWindowsExampleTabsManager.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Windows/FBWindowsFriendsManager.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Windows/FBWindowsGraphAPIManager.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Windows/FBWindowsInitManager.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Windows/FBWindowsLoginManager.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Windows/FBWindowsLogsManager.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Windows/FBWindowsPhysicalGamepadManager.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Windows/FBWindowsPurchaseManager.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Windows/FBWindowsShareManager.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Windows/FBWindowsSoftKeyboardManager.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Windows/FBWindowsTournamentsManager.cs" />
<Compile Include="Assets/FacebookSDK/Examples/Windows/FBWindowsVirtualGamepadManager.cs" />
<None Include="Assets\FacebookSDK\link.xml" />
<None Include="Assets\Plugins\Android\AndroidManifest.xml" />
<Reference Include="Facebook.Unity">
<HintPath>Assets/FacebookSDK/Plugins/Facebook.Unity.dll</HintPath>
</Reference>
<Reference Include="Facebook.Unity.Settings">
<HintPath>Assets/FacebookSDK/Plugins/Settings/Facebook.Unity.Settings.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(SolutionDir)../UnityReferences.xml"></Import>
<!-- Use ./configure.sh command to add correct unity references -->
<!-- BEGIN_UNITY_REFERENCES -->
<!-- END_UNITY_REFERENCES -->
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>