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I added a new package,
engine.postprocesing
. Inside, I added thePipelineItem
andPostProcessing
classes. I created two shaders which post processing depends on:2d_do_nothing.vert
and2d_do_nothing.frag
. I also modifiedMain
to use a default post processing pipeline.When you run the program, it should look the same, but you can add post processing shaders to change the look.