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CITM_2_Dev_Platformer

Controls

Keyboard:

S: Slide

Space: Jump

ESC: Game Pause and in game menu

Debug Keys:

F1-> Start from the very first level

F2-> Start from the beginning of the current level

F5-> Save the current state

F6-> Load the previous state (even across levels)

F9-> To view colliders / logic and pathfinding

F10-> God Mode

F11-> Enable/Disable FPS cap to 30

Innovation grade:

  • Introducing the coliders in the Tiled we have implemented a system that allows the automatic creation of all the entities that are added to a queue and only spawn when they are within the limits of the camera, for which we are able to add all the entities from the Tiled.

  • The animations are collected from the animations.xml file and its playback speed and loop are controlled from there.

Find this project solution in:

https://github.com/jorgegh2/Plataformer-Videogame

Find our website

https://github.com/jorgegh2/Plataformer-Videogame/wiki

Find this project's scrum board in:

https://trello.com/b/nqgWasdW/our-super-awesome-game-2

Credits

Programming: Jorge Gemas Herencia Github: https://github.com/jorgegh2

Programming: Gerard Berenguer Pacheco Github: https://github.com/GerardBP77