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Releases: jorio/Bugdom

Bugdom 1.3.4

03 Jan 19:11
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  • Fixed framerate-dependent inconsistencies that were apparent at high framerates (100+ fps), including:
    • level 3: fish speed (after eating Rollie)
    • level 4: feet speed
    • level 5: fire effect on beehive
    • level 7: player speed when trapped in a ball of honey
    • level 8: tumbling boulder damage condition
  • More fitting cyclorama color in level 9 and 10 intros
  • macOS: Sonoma Game Mode support
  • macOS: Fix linear mouse acceleration mode that didn't always work
  • Windows: Fix rare bug if AppData\Local contains a file with a bad name encoding
  • Bump SDL to 2.28.5

This port is provided free of charge! If you'd like to support the development of Pangea game ports, feel free to visit https://jorio.itch.io/ and name your own price for any of the games there. Much appreciated! 😊

Bugdom 1.3.3

24 Jan 23:13
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  • Buttery-smooth movement of spline-bound enemies and platforms along their spline
  • Fix frustum culling of sloped terrain supertiles (steep slopes no longer disappear suddenly when close to edge of screen)
  • Fix jittery object stacking physics (Rollie now has firm footing on moving platforms at high framerates)
  • New setting to invert X/Y axises to steer the dragonfly
  • Level 9: Fix infinite respawn of ghost ants trapped in liquids
  • Fix erratic flight altitude of FireAnts
  • macOS: Retina support
  • macOS: Don't quit the game on ⌘W (i.e. β€œjump forward” when using WASD instead of arrow keys) and prevent accidental quitting when hitting ⌘Q in-game
  • Bump SDL to 2.26.2
  • Minor stability and performance improvements
  • FPS cap is now 500 when v-sync is off
  • New build targets: Linux aarch64 (ARM64) and Mac OS X 10.4 PowerPC!
    • The DMG file below contains a 3-way Universal Binary that runs on Apple Silicon, Intel, and PowerPC (OS X 10.4 required). More technical info about the PowerPC build here. Special thanks to Rudy V. Pancaro for sponsoring the PowerPC build!

This port is provided free of charge! If you'd like to support the development of Pangea game ports, feel free to visit https://jorio.itch.io/ and name your own price for any of the games there. Much appreciated! 😊

(Feb. 5, 2023 update: Re-uploaded Linux x86_64 build with proper Wayland support.)

Bugdom 1.3.2

27 Jun 19:31
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  • Seamless terrain texturing
  • Mouse-driven menus can now be navigated with a controller
  • Increase joystick deadzone to prevent Rollie from drifting continuously with a badly-calibrated controller
  • Smoother mouse control for waterbugs and dragonflies
  • Add option to constrain the viewport to a 4:3 aspect ratio
  • Default window dimensions adapt to screen size
  • Bump SDL to 2.0.22
  • To make cool screenshots, you can now swivel the camera with < > while the game is paused
  • To toggle fullscreen mode, use Alt+Enter instead of F11
  • Minor bugfixes, including:
    • Fix rare occurrences of garbled screens after fading out
    • Fix rare crash in between levels during a long game session, especially on macOS
    • Fix minor fence collision bugs
    • Fix boss health bar sometimes showing incorrect value at start of level

This port is provided free of charge! If you'd like to support the development of Pangea game ports, feel free to visit https://jorio.itch.io and name your own price for any of the games there. Much appreciated! 😊

Bugdom 1.3.1

21 Aug 15:06
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  • Full rewrite of the 3D renderer, replacing legacy QuickDraw 3D code. The game should work better on systems that had trouble running the previous version.
  • Cosmetic touchups on 3DMF model textures. Some textures could use UV clamping, and some had incorrect alpha (spider teeth, etc.).
  • Native Apple Silicon support in macOS build.
  • Extra settings: hide/show bottom bar, high/low level of detail.
  • Command-line options to control MSAA and screen resolution.
  • Bump SDL to 2.0.16.
  • Minor gameplay & presentation bugfixes.

1.3.0

29 Dec 18:18
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Initial playable release